Proper way to declare a static const object in a class

From:
=?Utf-8?B?U3RpY2s=?= <Stick@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.language
Date:
Sun, 8 Oct 2006 01:50:01 -0700
Message-ID:
<378A550E-51CC-49AA-B94B-E57E909D306C@microsoft.com>
Hi,

Basically, I am creating a class that draws a single line of GDI+ text.

Right now I'm doing it like this:

void DisplayLine::Draw(Graphics *pGraphics)
{
  if(pGraphics != NULL)
    {
      Font font_big (L"FIXEDSYS", 18, FontStyleBold, UnitPixel);
      Font font_small (L"FIXEDSYS", 12, FontStyleBold, UnitPixel);
      StringFormat sFormat = new StringFormat();
      SolidBrush grnbrush(Color((int)(brightness * 2.55), textRed,
textGreen, textBlue));

      sFormat.SetAlignment(textAlign);
      sFormat.SetLineAlignment(lineAlign);

      wchar_t buf[20+1] = { 0 };
      MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, lineText.c_str(),
(int)lineText.length(), buf, 20);
      pGraphics->DrawString(buf, -1, &font_big, lineRect, &sFormat,
&grnbrush);
    }
}

This works fine, but given that the Gdiplus::SolidBrush, for example, is
going to be the same used by all instances I'd really like to make it a
static variable in the class.

What would the class declaration (and constructor) for this look like? I
had problems because it is a constant. I really want to do the same with the
fonts.

Thanks for pointing me in the right direction.

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