Re: button creation

From:
mfc <mfcprog@googlemail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 22 Jun 2010 08:05:07 -0700 (PDT)
Message-ID:
<c7e93683-39b7-4475-9d7d-ba3b215ff228@x27g2000yqb.googlegroups.com>
first of all, thank you very much for your support. It is also my
first programm in MFC and with C++.

is it much better to create all the buttons from a view in the
OnInitialUpdate() method instead of placing the buttons with the
resource editor....


****
No. In fact, the simplest categorization is that is always and forever a =

MISTAKE to try to

do this. The truth is more complex than that, but this simple guidelin=

e will serve you

well.
*****


Ok, I hope I got you right: You should install all button items and so
on in the resource-editor (dialog-box) and add all specific code (like
images for the buttons) in the OnInitialUpdate() and OnUpdate()
method. That means if I use more than one language I will use the
function LoadString() in the OnUpdate() method in each view to load
the correct text string to each specific item in the current dialog
box.

But how will I get the specific ID (of each item from the dialogbox)
in the view-class to add additional things like images, textstrings?

m_btnMenu1Ok.SetButtonImg(IDB_BTN_IMG_OK, IDB_BTN_IMG_OK_PRESSED);
m_btnMenu1Ok.SubclassDlgItem(IDC_MENU1_BTN_BACK_OK, this);


With this line, the Cbutton object m_btnMenu1Ok will be connected to
the cbutton, drawn in the dialog with this id
(IDC_MENU1_BTN_BACK_OK)....

Ok I think I found the correct function for that: if it is also
working in a sdi app.

void CApplicationDlg::DoDataExchange(CDataExchange* pDX)
{
    CDialog::DoDataExchange(pDX);
    DDX_Control(pDX, lblExample, m_lblExample);
}

After that: add a string from the string-table:
m_lblExample.SetWindowText(m_pLanguage-

GetString(IDS_EXAMPLE).c_str());

****
Why do you think white makes sense here? Why did you not use
        ::GetSysColor(COLOR_WINDOW)
for the color? Either follow the user's color scheme, or don't do ANYT=

HING!

****>m_btnMenu1Ok.SetColor(CImageTextButton::BTNST_COLOR_FG_OUT, RGB(150,

150, 150));


****
What could 150, 150, 150 POSSIBLY mean? Did you not mean
        ::GetSysColor(COLOR_BTNFACE)
?

FOLLOW THE USER'S COLOR SCHEME!
****>m_btnMenu1Ok.SubclassDlgItem(IDC_MENU1_BTN_BACK_OK, this);

****
You are in such deep trouble here. Why in the world would you Subclass=

DlgItem? If you

are calling this, you are not using MFC correctly! Even if you create =

buttons

dynamically, you would not need to do this!
*****

I`ve read in the www that SubclassDlgItem() is not a safe method - is
this statement true? Maybe someone of you could give me some more
information about this statement to improve me knowledge...


*****
It is an indication that you have no idea how to use MFC correctly. So=

 if you need to do

it, re-examine what you are doing! When I was clueless about MFC, I on=

ce wrote it (some

time in my first or second MFC program) and was given similar advice.

There is no need to use it. So don't.
*****


As you pointed it out - I`m very new to c++ and to mfc: But I`ll learn
this language - and therefore it would be great if you could point it
out why this function (SubclassDlgItem()) is useless? Is it a unsafe
method? Or is it a global function?

Version2: create the whole button in the OnInitialUpdate() method

m_btnMenu1Ok.Create("OK", WS_VISIBLE | WS_CHILD | BS_PUSHBUTTON,
CRect(10, 10, 30, 30), this, 1);


****
First the CRect is a colossal blunder. Where in the world did you get =

the idea that

10,10,30,30 could possibly make sense? Sure, on YOUR machine, with YOU=

R display, YOUR

graphics card, YOUR current version of the display driver, YOUR current r=

esolution, and

YOUR default font size, but unless the program is now and forever going t=

o run on YOUR

machine and you will never, ever change any one of these settings or comp=

onents, it cannot

possibly run correctly anywhere else. So don't do it.


Thanks for the hint - I didn`t recoginze it.... And 10,10,30,30 was
only a example....

In situations where I have to create buttons dynamically (because the num=

ber of buttons is

based on some only-known-at-run-time set of parameters) I will always cre=

ate an

*invisible* button on the dialog, and use it to get the necessary paramet=

ers, e.g.,

        CRect r;
        c_ButtonPrototype.GetWindowRect(&r);
        ScreenToClient(&r);

This will give me the width and height I need; for positioning, I usually=

 place some

control on the dialog I can use as a reference point (sometimes an invisi=

ble CStatic) and

use it to determine the top and left of an array of buttons. I usually=

 separate them by

some platform-independent computation, like 3 * ::GetSystemMetrics(SM_CXE=

DGE) or 3 *

::GetSystemMetrics(SM_CYEDGE) or some similar computation that will work =

on every screen,

every resolution, etc..

Assume that ANY hardwired integer you use for computing position, unless =

it is a simple

multiplier or divisor of a runtime-determined value, is erroneous.

For example, to center a button, I will use
        CRect r;
        GetClientRect(&r);
        CRect b;
        c_OK.GetWindowRect(&b);
        ScreenToClient(&b);
        c_OK.SetWindowPos(NULL, r.Width() / 2 - b.Width() / 2,
                                    r=

..Height() / 2 - b.Height() / 2,

                                    0=

, 0,

                                    S=

WP_NOZORDER | SWP_NOSIZE);

and this will put the button dead center in the dialog. But if you EVE=

R choose an

absolute coordinate or size, you are DEAD WRONG. This includes font si=

zes.

What is "1" for a control ID? Did you not mean IDOK? And what is En=

glish-language text,

and 8-bit text at that, doing in a source program?

OK, a new record. There are FOUR things wrong with the above line, not=

 the least of which

is its very existence!
*****>m_btnMenu1Ok.SetButtonImg(IDB_BTN_IMG_OK, IDB_BTN_IMG_OK_PRESSED);

m_btnMenu1Ok.SetFont("Arial",16);


****
You should not be deciding either the font or its size! Why do you thi=

nk Arial 16 could

possibly make sense? Because it sort-of-looks-like what you are seeing=

? In exactly which

version of Windows? (Did you know that Microsoft has changed the defau=

lt dialog font

appearance in every recent version of Windows? You should not presume =

your dialog is

going to run on the same version of the operating system, including servi=

ce pack, that you

are using!)

When you create a dialog control explicitly, the best way to set the font=

 is

        CFont * f = GetFont();
        ctl.SetFont(f);
which uses the same font as the dialog, and this font will track OS versi=

ons and user

preferences. It will look like all the other dialogs the user has, and=

 its size will

track properly.
*****>m_btnMenu1Ok.SetColor(CImageTextButton::BTNST_COLOR_FG_IN, RGB(255,

255, 255));
m_btnMenu1Ok.SetColor(CImageTextButton::BTNST_COLOR_FG_OUT, RGB(150,
150, 150));


best regards
Hans

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