Re: CFont and DeleteObject()

"AliR \(VC++ MVP\)" <AliR@online.nospam>
Thu, 5 Jun 2008 11:25:10 -0500
I guess that for demonstration purposes. Obviously you can call
DeleteObject and then create a new font using the same variable.
But you don't have to call DeleteObject, as CFont inherits from CGdiObject
and it's destructor calls DeleteObject.


"James Juno" <jj@asteroid.fake> wrote in message

Most of the member function descriptions involving font creation either
explicitly state it or otherwise show it in their example snippets. For

"When you finish with the CFont object created by the CreateFont function,
first select the font out of the device context, then delete the CFont


AliR (VC++ MVP) wrote:

Where does it say to explicity call DeleteObject on a CFont? I can't
find it.


"James Juno" <jj@asteroid.fake> wrote in message

Why does MSDN tell me to explicitly call DeleteObject() on a CFont
object but doesn't make the same requirement for other types of GDI
objects? I've gotten in the habit of always calling DeleteObject()
because I don't understand the scope of this inconsistency.

Much thanks,

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