Re: class memory layout in vc 6.0

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 18 Sep 2007 12:08:13 -0500
Message-ID:
<3710f3lf4o3bd1k2amffcu9hu02doodopv@4ax.com>
On Tue, 18 Sep 2007 18:53:21 +0200, "Sigurd Lerstad" <sigler@bredband.no>
wrote:

Thanks for the answers, but unfortunately none of them helped me.

I've come up with a few examples that are problematic:

#define _PACKING 8

#define offsetofclass(base, derived) \
      ((DWORD)(static_cast<base*>((derived*)_PACKING))-_PACKING)

class Object
{
public:
   virtual ~Object();
};

class EmptyClass
{
};

class SmallClass
{
char member;
};

class Object
{
virtual ~Object();
};

class Derived1 : public Object, public EmptyClass
{
};

class Derived2 : public Object, public SmallClass
{
};

class Derived3 : public EmptyClass
{
public:
virtual ~Derived3()
{
}
};

sizeof(Object) = 4

sizeof(Derived1) = 8
offsetofclass(EmptyClass, Derived1) = 5 ??? (This one I really don't
understand)

sizeof(Derived2) = 8
offsetofclass(SmallClass, Derived2) = 4

sizeof(Derived3) = 4
offsetofclass(SmallClass, Derived3) = 4

Also, why are Derived1 sizeof 8 while Derived3 is 4 (the empty-class
optimization doesn't always apply)

Does anybody know the exact rules ?


VC++ only does the empty base class optimization for single inheritance.
The best reference for the VC object model I know of remains Jan Gray's old
article:

http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarvc/html/jangrayhood.asp

I don't recall if it talks about this optimization, but it does answer a
lot of other questions.

--
Doug Harrison
Visual C++ MVP

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