Re: Win32 equivalent of OnIdle?
I did this in a C application some time ago. My main loop looked something
this:
// Main message loop modified to handle idle periods
while (TRUE) {
BOOL bDoIdle = FALSE;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
return TRUE;
if (!TranslateAccelerator(g_hMainWnd, hAccelTable, &msg)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
bDoIdle = TRUE;
}
if (bDoIdle)
// >>> Call your idle handler here...
else
WaitMessage(); // Doesn't return until a message posted
}
--
Jonathan Wood
SoftCircuits Programming
http://www.softcircuits.com
"L.Allan" <lynn.d.allan@placeholder.gmail.com> wrote in message
news:O6lURvKoIHA.3556@TK2MSFTNGP04.phx.gbl...
I've used OnIdle in a MFC application. How is the equivalent done in a
Win32-Api application (non-MFC)? Is there something like WM_IDLE sent? If
so, what kind of handler should take care of it?
I looked at the documentation for GetQueueStatus, but that doesn't seem
applicable.
What I'm trying to do is get an application "launched" quickly, and do
some lower priority activities once the app is up and running.
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