Thank you for all the computerised information that you have presented. I
have saved it and will analyse it in due course.
P.S. Just having a beer...
On Tue, 13 Mar 2007 01:49:18 -0700, C Hill MBSC
<CHillMBSC@discussions.microsoft.com> wrote:
Dear All!
I have just written a piece of MFC Code to output a counter value every
second to the screen. Could anyone tell me where I have gone wrong, because
the text occasionally flickers with white lines through it! It only happens
occasionally on my machine but is unprofessional! I would like to know
whether there is a problem with MFC, or my code.
P.S. Most of the code was created with AppWizard and message map functions
have been added along with initialisation.
Thank you for your assistance in this matter.
Hi,
first to say: there are people much more experienced and authoritative
than me on this newsgroup; the following are just my "2 cents"...
// FlickeringCounterView.cpp : implementation of the CFlickeringCounterView
class
//
#include "stdafx.h"
#include "FlickeringCounter.h"
Why #include the main app header here?
Does the view class need it?
If not, better not including it...
I tend to minimize inclusion dependencies.
#include "FlickeringCounterDoc.h"
#include "FlickeringCounterView.h"
#include ".\flickeringcounterview.h"
The above #include ".\flick...." is IMHO a useless line, and
duplicated from the #include "Flick...."
Which version of Visual Studio are you using?
Do Visual Studio guys fixed these *bugs* in VS2005?
(As Joe - one of the "gurus" here - wrote, they think about
"coolness", produce huge software, but avoid more important stuff like
this! [Maybe the focus/hype is now on C#??] What a pity.)
I read in your code that you re-create the same font in OnDraw(), at
each function call.
Do you have flicker? So, try to do as less things as possible in the
drawing handler.
The font is constant, so build it once. I would build this constant
font once in the constructor, so you may add a data member in your
class:
// View class header
// ...
private:
CFont MyFont;
and init in constructor:
CFlickeringCounterView::CFlickeringCounterView()
{
// TODO: add construction code here
Counter = 0;
MyFont.CreatePointFont(240, _T("Arial"));
Note that I decorate strings with _T(...).
It helps a lot in Unicode builds (there are very interesting posts on
this newsgroup about Unicode.)
Moreover, note that I'm using your coding convention for MyFont; but I
prefer using an m_ prefix for the class data members, so I would much
prefer calling your MyFont object "m_myFont" (m_ --> reminds the
reader that it is a member variable).
Moreover, I read in your code that you are doing drawing in the
OnTimer handler.
I would not do this. In the OnTimer, I would do the *update*
operations like "Counter++;", and then request a repaint.
But I would put the drawing routines in OnDraw (or in a separate
member function, to be called in OnDraw).
void CFlickeringCounterView::OnDraw(CDC* pDC)
{
CFlickeringCounterDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// TODO: add draw code for native data here
CFont MyFont;
MyFont.CreatePointFont(240, "Arial");
pDC->SelectObject(&MyFont);
pDC->TextOut(0, 0, String);
}
To avoid flickering, use the very good CMemDC class - if I recall
correctly, Tom wrote also the CodeProject URL; however, here it is:
http://www.codeproject.com/gdi/flickerfree.asp
Build a CMemDC in OnDraw, and do the drawing onto CMemDC instance.
The class will do the double-buffering for you.
Don't forget also to add an OnEraseBackground handler and return
FALSE, to prevent the flickering.
void CFlickeringCounterView::OnDraw(CDC* pDC)
{
// Memory DC, to prevent flickering
CMemDC dc(pDC);
CFlickeringCounterDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// *** Print timer value ***
m_strCounter.Format(_T("Counter = %d"), m_nCounter);
CFont * pOldFont = dc.SelectObject(&m_font);
dc.TextOut(0, 0, m_strCounter);
dc.SelectObject(pOldFont);
}
void CFlickeringCounterView::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
Counter++;
Stop here: just updating.
And request a repaint:
void CFlickeringCounterView::OnTimer(UINT nIDEvent)
{
// Increase counter value
m_nCounter++;
// Ask repaint
Invalidate();
UpdateWindow();
CView::OnTimer(nIDEvent);
}
int CFlickeringCounterView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
SetTimer(1, 1000, NULL); // 1Hz Counter Timer
I prefer identifing timers with mnemonics, not with raw numbers.
So I put a TimerID (= 1) constant in the class, and manage the timer
ID via this constant number, rather than raw "1".
Moreover, you have to kill the timer.
Maybe OnDestroy is a good place to do it:
void CFlickeringCounterView::OnDestroy()
{
CView::OnDestroy();
// Delete the timer
KillTimer(TimerID);
}
You might want to consider the following code. I tested it, and there
was no flickering... (both in debug and release build).
Here you can find three source files: the view class .cpp, the view
class .h, and MemDC.h (they are separated by the *---....---* line).
<CODE>
*---------------------------------------------------------*
///////////////////////////////////////////////////////////
// FlickeringCounterView.cpp :
// implementation of the CFlickeringCounterView class
///////////////////////////////////////////////////////////
#include "stdafx.h"
#include "FlickeringCounterDoc.h"
#include "FlickeringCounterView.h"
#include "MemDC.h" // CMemDC - prevent flickering
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CFlickeringCounterView
IMPLEMENT_DYNCREATE(CFlickeringCounterView, CView)
BEGIN_MESSAGE_MAP(CFlickeringCounterView, CView)
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
ON_WM_ERASEBKGND()
ON_WM_DESTROY()
ON_WM_CREATE()
ON_WM_TIMER()
END_MESSAGE_MAP()
// CFlickeringCounterView construction/destruction
CFlickeringCounterView::CFlickeringCounterView()
: m_nCounter(0)
{
// Build the font
VERIFY( m_font.CreatePointFont(240, _T("Arial")) );
}
CFlickeringCounterView::~CFlickeringCounterView()
{
}
BOOL CFlickeringCounterView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
// CFlickeringCounterView drawing
void CFlickeringCounterView::OnDraw(CDC* pDC)
{
// Memory DC, to prevent flickering
CMemDC dc(pDC);
CFlickeringCounterDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// *** Print timer value ***
m_strCounter.Format(_T("Counter = %d"), m_nCounter);
CFont * pOldFont = dc.SelectObject(&m_font);
dc.TextOut(0, 0, m_strCounter);
dc.SelectObject(pOldFont);
}
// CFlickeringCounterView printing
BOOL CFlickeringCounterView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CFlickeringCounterView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo*
/*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CFlickeringCounterView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo*
/*pInfo*/)
{
// TODO: add cleanup after printing
}
// CFlickeringCounterView diagnostics
#ifdef _DEBUG
void CFlickeringCounterView::AssertValid() const
{
CView::AssertValid();
}
void CFlickeringCounterView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CFlickeringCounterDoc* CFlickeringCounterView::GetDocument() const //
non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CFlickeringCounterDoc)));
return (CFlickeringCounterDoc*)m_pDocument;
}
#endif //_DEBUG