Re: Displaying Text

From:
"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
Newsgroups:
microsoft.public.vc.mfc
Date:
Sat, 07 Jul 2007 09:18:31 -0400
Message-ID:
<pMidnTh4DdU6DxLbnZ2dnUVZ_oesnZ2d@comcast.com>
katz911@gmail.com wrote:

Here's the code:

void CMainFrame::OnPaint()
{
    CPaintDC dc(this);
    dc.TextOut(50,50,"Hello");
}

Not very complex, as you see.. And still, when the user resizes the
window, the result is a flickering "hello" as long as the left mouse
button is pressed and the window size is being changed. As soon as I
let go of the button, I'm left with a blank screen.


This code paints in the CMainFrame's client area. But the CMainFrame's
client area is entirely covered by the CView derived class in
application's that have a CView. The solution to this problem would be
to do the painting in the view OnDraw.

The reason for the flickering is that the WM_ERASEBKGND message is sent
just prior to WM_PAINT. The default MFC message handler makes the
window all white in WM_ERASEBKGND, and this is briefly visible.

When you use a memory DC you suppress the MFC erase by overriding
WM_ERASEBKGND and doing nothing, then you combine the erase and text
paint into a single visual change.

--
Scott McPhillips [MVP VC++]

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