Re: Is CArray best for this...

From:
Norbert Unterberg <nunterberg@newsgroups.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 18 Jan 2008 20:17:50 +0100
Message-ID:
<enLQTbgWIHA.5340@TK2MSFTNGP06.phx.gbl>
Giovanni Dicanio schrieb:

"David Wilkinson" <no-reply@effisols.com> ha scritto nel messaggio
news:uAhouOdWIHA.5208@TK2MSFTNGP04.phx.gbl...

Hi David,

Strangely enough, I wrote the following piece of code just yesterday

typedef std::map<CString, CString> StringMap;
StringMap m_itemMap;
CListBox m_keyListBox;

void CMyDlg::DisplayItems()
{
  m_keyListBox.ResetContent();
  for (StringMap::const_iterator it = m_itemMap.begin(); it !=
m_itemMap.end(); ++it)


I may misunderstand David C., but I think that he would prefer a "cleaner"
style, like what C# Dictionary offers, e.g.:

  Dictionary< string, string > itemMap;
  foreach ( string key in itemMap )
  {
      // Write key ... or add it to list box or whatever
      DoSomething( key );
  }


If I remember, that code is even wrong, the element type of a Dictionary<> is a
KeyValuePair<> which is not much different from the C++ std::pair<>:

    Dictionary< string, string > itemMap;
    foreach ( KeyValuePair<string, string> element in itemMap )
    {
        // Write key ... or add it to list box or whatever
        DoSomething( element );
    }

And the C++ version can be even shorter:

    #include <algorithm>
    ...
    for_each (itemMap.begin(), iremMap.end(), DoSomething);

So he may want a 'foreach' keyword to be added to C++, and kind of "simpler"
collections than STL (however, STL is very powerful).


See, for_each is already there! But it works a little different ...

Norbert

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