Re: passing vector as argument

From:
David Wilkinson <no-reply@effisols.com>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 25 Apr 2008 17:36:27 -0400
Message-ID:
<e8BpsxxpIHA.4848@TK2MSFTNGP05.phx.gbl>
Alex Blekhman wrote:

Actually you can say it about any data structure. Having a
variable `data', for instance, is no different from `MyVector'
typedef. However, usually this is not the case. The following code

class CustomerInfo { ... };

typedef std::vector<CustomerInfo> CustomerInfoVec;

void UpdateCustomerXYZ(CustomerInfoVec& civ)
{
    for(CustomerInfoVec::iterator it = civ.begin();
        it != civ.end();
        ++it)
    {
        CustomerInfo& ci = *it;
        ...
    }
}

is much easier to read comparing to this one:

void UpdateCustomerXYZ(std::vector<CustomerInfo>& civ)
{
    for(std::vector<CustomerInfo>::iterator it = civ.begin();
        it != civ.end();
        ++it)
    {
        CustomerInfo& ci = *it;
        ...
    }
}

In the case of `std::map' the typedef version is even more
eloquent:

typdef std::map<CustomerID, CustomerInfo> CustomerInfoMap;

CustomerInfoMap::value_type v = ...


Alex:

I agree. But, come the C++0x revolution, we will have the auto keyword, which
will alter the trade-off here I think.

--
David Wilkinson
Visual C++ MVP

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