Re: VC++

From:
"noor.fatma@gmail.com" <noor.fatma@gmail.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
30 May 2006 02:14:57 -0700
Message-ID:
<1148980497.472885.76000@i40g2000cwc.googlegroups.com>
Hi Arman,

   the code I have written in onpaint member function is as follows:

    while (g_isProgramLooping) // Loop Until WM_QUIT Is Received
    {
        // Create A Window
    /* window.init.isFullScreen = g_createFullScreen; // Set Init
Param Of Window Creation To Fullscreen?
        if (CreateWindowGL (&window) == TRUE) // Was Window Creation
Successful?
        {*/
            // At This Point We Should Have A Window That Is Setup To Render
OpenGL
            if (Initialize () == FALSE) // Call User Intialization
            {
                // Failure
            // TerminateApplication (&window); // Close Window, This Will
Handle The Shutdown
            }
            else // Otherwise (Start The Message Pump)
            { // Initialize was a success
                isMessagePumpActive = TRUE; // Set isMessagePumpActive To
TRUE
                while (isMessagePumpActive == TRUE) // While The Message Pump
Is Active
                {
                    // Success Creating Window. Check For Window Messages
                /* if (PeekMessage (&msg, m_hWnd, 0, 0, PM_REMOVE) != 0)
                    {*/
                        // Check For WM_QUIT Message
                        if (msg.message != WM_QUIT) // Is The Message A WM_QUIT
Message?
                        {
                            DispatchMessage (&msg); // If Not, Dispatch The Message
                        }
                        else// Otherwise (If Message Is WM_QUIT)
                        {
                            isMessagePumpActive = FALSE; // Terminate The Message Pump
                        }
                /* }
                    else // If There Are No Messages
                    {*/
                        if (isVisible == FALSE) // If Window Is Not Visible
                        {
                            WaitMessage (); // Application Is Minimized Wait For A
Message
                        }
                        else // If Window Is Visible
                        {
                            // Process Application Loop
                            tickCount = GetTickCount (); // Get The Tick Count
                            Update (tickCount - lastTickCount); // Update The Counter
                            lastTickCount = tickCount; // Set Last Count To Current Count
                            Draw (); // Draw Our Scene

                            SwapBuffers (hdc); // Swap Buffers (Double Buffering)
                        }
                    //}
                } // Loop While isMessagePumpActive == TRUE
            } // If (Initialize (...

            // Application Is Finished
        /* Deinitialize (); // User Defined DeInitialization

            DestroyWindowGL (&window);*/ // Destroy The Active Window
        //}

            // Error Creating Window

                                // Terminate The Loop
                wglMakeCurrent(NULL, NULL) ;
    ::ReleaseDC (m_hWnd, hdc) ;
    wglDeleteContext(hglrc);

}

I want to handle all the messages that can come to a window. How should
I do that. like in w32 we have WindowProc function, do we have
something similar in mfc.

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