still passing them off to the program. Is that what you intended? Does the
anything.
I am using XP and this is how my function goes...
BOOL Console::PreTranslateMessage(MSG* pMsg)
{
// Prevent's escape from closing app
if(pMsg->message == WM_KEYDOWN && (pMsg->wParam==VK_ESCAPE ||
pMsg->wParam==VK_RETURN))
return TRUE ;
if (pMsg->message==WM_KEYDOWN)
{
switch(pMsg->wParam)
{
case VK_NUMPAD0:
if(DTMFKeyPressed==FALSE)
SetDTMFKey(0,TRUE);
break;
}
} /*End of KEYDOWN if statement*/
if (pMsg->message==WM_KEYUP)
{
switch(pMsg->wParam)
{
case VK_NUMPAD0:
SetDTMFKey(0,FALSE);
break;
}
} /*End of KEYUP if statement*/
return CDialog::PreTranslateMessage(pMsg);
}
"Tom Serface" wrote:
Don't know if this would make a difference, but are you returning true or
false?
I've noticed a lot of dialogs and other things, as you put it, boink when
a
key is pressed (on Vista) that didn't on XP. Are you using Vista?
Tom
"Punit Kaur" <PunitKaur@discussions.microsoft.com> wrote in message
news:81058E27-0EC6-46C0-BF17-941421A29CA9@microsoft.com...
Hi,
I am trying to capture number pad key strokes for my windows
application
(written in MFC,VC++ 6.0) in the PretranslateMessage function of the
application and perform the appropriate action like changing a buttons
state.
It recongnizes the key pressed and performs the appropriate actions
successfully but produces a 'boink' sound whenever the key is pressed.
It
produces this sound only for the Alphabet , number keys and for the
number
pad keys except for the special keys like
Shift,Spacebar,Tab,Capslock,Insert
etc.
Could someone please tell me how to turn off that sound for the
particular
key press?I am desperately in need of help..
Thanks