Re: LoadImages fails after X number of loads on same images

From:
=?Utf-8?B?bWlyY293aGF0?= <mircowhat@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 19 Dec 2008 12:58:02 -0800
Message-ID:
<7ADD4DC2-63A0-4891-A752-9988625A2F31@microsoft.com>
"Joseph M. Newcomer" wrote:

     HANDLE hBmp=LoadImage(NULL,imagepath,IMAGE_BITMAP,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
****
This loads a bitmap. That's what it is supposed to do. Where you delete the >bitmap? How
big is the bitmap?
****


The bitmap is about 2.3 megs. It's the background for a screen of 1024X768.

I'm not sure where i can delete it. In my CBitmapButton subclass i'm able
to access the private members that holds the bitmaps and delete them. With
SetBitmap i haven't been able to locate anything of the sorts. When i step
into Setbitmap i get this line:
_AFXWIN_INLINE HBITMAP CStatic::SetBitmap(HBITMAP hBitmap)
    { ASSERT(::IsWindow(m_hWnd)); return (HBITMAP)::SendMessage(m_hWnd,
STM_SETIMAGE, IMAGE_BITMAP, (LPARAM)hBitmap); }

On the next step it returns to my subclass. So i have no idea where i can
try deleting at. Any insight to the workings of this would be appreciated.

Btw, Thanks for the tips.

****
Running out of GDI space is the most likely cause.

Why are you storing images in files instead of in the resource segment?
            joe
****


80Megs of images kinda bloats the .exe and this is also so the language
capability of the app is dynamic and just needs a new folder added contaning
the new language. The app runs on a locked down touchscreen pc so the images
are safe in normal folders.

Thanks.

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