Re: Passing a GUI handle to a socket and Postmessage back to GUI

From:
"Discovery" <phikaa@126.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 13 Mar 2009 09:33:43 +0800
Message-ID:
<#r4J#u3oJHA.5228@TK2MSFTNGP02.phx.gbl>
Mark~
"KW" <KW@there.com> ????????????:OZcqxPmoJHA.1252@TK2MSFTNGP03.phx.gbl...

I have a MDI application with several child windows and a TCPIP server. I
want to pass the handle (of one child) to a server socket class so it can
post a message to the child window when data is received. When the data is
received by the child window, a listbox will display the data.

I have it working, but I wonder if there is a better way of passing (or
getting) the handle. I have to pass it twice to get it into the
OnReceive() Handler of CServer.cpp.

// Click a button and start the listener - couldn't get it to work in
constructor (handle not created yet?) - "SocketWindow" is UI class
void SocketWindow::OnButton1()
{
   sockServ = new MySocket(CWnd::m_hWnd); //Is this the best way to
get/pass the handle?
   sockServ->Create(1001);
   sockServ->Listen();
}

void SocketWindow::OnSockMSG(UINT wParam, long lParam)
{
   CString * ptr = (CString *)wParam;

   m_ListBoxAdder.AddString(*ptr);

   delete(ptr);
}

// These 4 lines are from MySocket.h
public:
MySocket(HWND);
virtual ~MySocket();
CServer client;
HWND ChildWindowHandle;

// Constructor MySocket.cpp
MySocket::MySocket(HWND MyHandle)
{
    ChildWindowHandle = MyHandle;
}

// MySocket.cpp
void MySocket::OnAccept(int nErrorCode)
{
    if (nErrorCode == 0)
    {
          this->Accept(client);

           // IS THIS A PROBLEM? "client" is declared in CServer.h
           client.HandleToChld = ChildWindowHandle ;
     }
}

// CServer.cpp
void CServer::OnReceive(int nErrorCode)
{
    char buffer[1024] ;
    memset(buffer, 0, sizeof(buffer)) ;
    this->Receive(buffer, sizeof(buffer)) ;

    CString result(buffer);

    CString * ptrToData = new CString(result) ;

    // "WM_SCKTMSG_RECV" is defined in stdAfx.h (#define WM_SCKTMSG_RECV
WM_USER + 3), executes "OnSockMSG" above

    ::PostMessage(HandleToChld, WM_SCKTMSG_RECV, (WPARAM)ptrToData,
(LPARAM)0);

    //CAsyncSocket::OnReceive(nErrorCode);
}

Although this code currently works, it does not feel right (passing the
handle in the constructor??).
There has to be a better way of doing this. Any suggestions?

Thanks,
KW

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