Re: Window painting
never post a WM_PAINT message, it never works. You should use
InvalidateRect(...)/InvalidateRgn.
WM_PAINT message never resides in the queue. The way it works is the
GetMessage/PeekMessage figures if there is a update region for the windows
for the thread with which the message loop is attached, it generates a
WM_PAINT message which gets directly posted to the window proceedure.
--
Vipin Aravind
http://www.explorewindows.com/Blogs
"Adrian" <richard.the.lionheart@gmail.com> wrote in message
news:1157208847.871705.245880@i42g2000cwa.googlegroups.com...
Can anybody please help!
I am using OpenGL in my MFC app. I want to do render a window in
Selection mode when mouse button is down and then when the mouse button
is up I want to render the window in Render mode. I have written
appropriate code in OnLButtonUp and OnLButtonDown as below
void CManifoldViewerView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
renderingMode = 1; // variable to keep track of rendering mode 0 -
GL_RENDER
//1 - GL_SELECT
PostMessage(WM_PAINT);
CView::OnLButtonDown(nFlags, point);
}
void CManifoldViewerView::OnLButtonUp(UINT nFlags, CPoint point)
{
renderingMode = 0;
PostMessage(WM_PAINT);
CView::OnLButtonUp(nFlags, point);
}
but its not working can anybody tell what is wrong?
thanks
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