#import directive and .TLH and .TLI files

From:
RAN <nijenhuis@wish.nl>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 6 Aug 2009 11:43:36 -0700 (PDT)
Message-ID:
<7abeac89-aacf-4100-980b-15e0982edc77@z31g2000yqd.googlegroups.com>
Hi,

I have created an ocx and want to generate .TLH and .TLI files from
the typelibrary.
I looked at MSDN and it said i needed to use the: #import directive.

I did, see below, but the .TLI file is not generated only the .TLH
file.
I do have one automation method called Unlock in this ocx, so why is
the .TLI file not generated?

#pragma once

// Chess ActiveCtrl.h : Declaration of the CChessActiveCtrl ActiveX
Control class.
#include "chessboard.h"
#include "chesspieces.h"
#include "afxglobals.h"

#import "C:\Users\ralph\Documents\Visual Studio 2008\Projects\Chess
Active\Debug\Chess Active.ocx" no_namespace, raw_interfaces_only

// CChessActiveCtrl : See Chess ActiveCtrl.cpp for implementation.

class CChessActiveCtrl : public COleControl
{
    DECLARE_DYNCREATE(CChessActiveCtrl)

// Constructor
public:
    CChessActiveCtrl();

// Overrides
public:
    virtual void OnDraw(CDC* pdc, const CRect& rcBounds, const CRect&
rcInvalid);
    virtual void DoPropExchange(CPropExchange* pPX);
    virtual void OnResetState();
    virtual DWORD GetControlFlags();

// Implementation
protected:
    ~CChessActiveCtrl();

    DECLARE_OLECREATE_EX(CChessActiveCtrl) // Class factory and guid
    DECLARE_OLETYPELIB(CChessActiveCtrl) // GetTypeInfo
    DECLARE_PROPPAGEIDS(CChessActiveCtrl) // Property page IDs
    DECLARE_OLECTLTYPE(CChessActiveCtrl) // Type name and misc status

// Message maps
    DECLARE_MESSAGE_MAP()

// Dispatch maps
    DECLARE_DISPATCH_MAP()

// Event maps
    DECLARE_EVENT_MAP()

// Dispatch and event IDs
public:
    enum {
        dispidUnlock = 1L
    };
    CChessBoard o_CB;
    CChessPieces o_CP;
    HCURSOR t_hCursor;
    afx_msg void OnMouseMove(UINT nFlags, CPoint point);
    afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
protected:
    void Unlock(LONG n_Key);
};

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