Re: how could "atof" be so slow in vc2005?

From:
Barry Schwarz <schwarzb@doezl.net>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 04 Sep 2007 17:47:23 -0700
Message-ID:
<psurd31o8072lr63e40e5t50fmcbrdihne@4ax.com>
On Tue, 04 Sep 2007 07:00:04 -0000, Leo Jay <Python.LeoJay@gmail.com>
wrote:

i'm using visual studio 2005, and compile the code in release mode

#include "stdafx.h"
#include <iostream>
#include <time.h>
#include <math.h>
using namespace std;

int main()
{
    int i = 0;
    double sum = 0.0;
    clock_t start = clock();

    for (i=0; i<10000000; i++)
    {
        sum += atof("1.123400e01");
    }
    cout << "time: " << double(clock() - start) / CLOCKS_PER_SEC <<
"\tresult: " << sum << endl;

    return 0;
}

the code runs more than 7.0 seconds on my Intel Xeon 3.0 box.
meanwhile, the same code runs less than 2.0 seconds on a AMD Athlon
2000+ box which runs freebsd 6.1 and gcc 3.4.4


Since you didn't include stdlib.h, there is no prototype in scope for
atof. The compiler therefore assumes that atof returns an int. Since
that is not true, you have undefined behavior. (And probably a fair
amount of code to convert the non-existent int to a double.) Why not
run it with a loop limit of 5 and work out the bugs first?

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