Re: Problem with using char* to return string by reference

From:
swtbase@gmail.com
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 13 Jun 2008 22:52:29 -0700 (PDT)
Message-ID:
<d8bb89aa-3be3-489e-99de-33f4f0fb7472@r66g2000hsg.googlegroups.com>
On Jun 13, 5:35 pm, Hendrik Schober <Spamt...@gmx.de> wrote:

Giovanni Dicanio schrieb:

"Hendrik Schober" <Spamt...@gmx.de> ha scritto nel messaggio
news:%232rgTrTzIHA.3884@TK2MSFTNGP05.phx.gbl...

(I've never used them.)


Well, in these modern days I think that it makes sense to just use Unico=

de,

and forget about ANSI.
(Considering that new Windows Vista APIs are Unicode-only, too...)
So, if one likes STL strings, I think that directly using std::wstring,
wchar_t*, etc. (and not TCHAR stuff) in code is just fine.


   I've created a similar setup (typedef'd char type, and based
   on that 'std::basic_string<>' instances) a couple of years
   age, that's been used in many projects. But since these are
   ported across many platforms, Windows API stuff wasn't used.

Giovanni


   Schobi


Is std::string usable in non-MFC apps?

Is std::string able to handle UNICODE strings?

Is my program safer from buffer-overrun problems if I pass
'std::string's object as reference in functions?

I used the following statement in my console app:
include <string>

using namespace std;

int main()
{
       string a = L"This is a test string.";

       /* Here when I type 'a.' the Intellisense should have given me
the methods available for a. But it doesn't why?*/

       return 0;
}

My usage may be wrong in the above code. Please correct me. I want to
have all the basic string manipulation functionality like in VB6 but
also don't want to lose UNICODE support.

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