Quick question on object instantiation!

From:
=?Utf-8?B?Um9iYnk=?= <Robby@discussions.microsoft.com>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 4 May 2006 11:16:02 -0700
Message-ID:
<16EC10FF-790E-4848-92EC-A8EFF24EE4D4@microsoft.com>
Hello,

In Windows programming, is it bad practice or uncommon to instatiate an
object outside WndProc and then using the object in WndProc.

Please consider the following code:
===========================================

class Shape
{
public:
Shape(); //Default constructor
Shape(Shape&); //Copy constructor
~Shape(); //Destructor

int GetCounter() const {return iCounter;}
void operator++();

private:
int iCounter;
};

Shape *pShape = new Shape; //Object instatiated outside WndProc

LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
                                             WPARAM wParam, LPARAM lParam)
{

WM_PAINT:
pShape->SetTitles(hdc,rect); //Object now manipulated in WndProc
return 0;

case WM_DESTROY:
delete pShape; //Object deleted only when I exit
application
PostQuitMessage(0);
return 0;

......WndProc code.....

}

===================================================

The thing is that, I would like my object to stay in scope as long as my
program is running. However if I instantiate my object in WndProc, then every
time I return from a handler within my WndProc function, I loose the data
stored in the members of my class. So I figure if I instantiate it outside
WndProc, the class members would be preserved.... right or not?

I just would like to know if this type of coding is acceptable in VC++?

All guidence towards this question is greatly appreciated!

--
Best regards
Robert

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