Re: Buttons Pop up [Part-2]

From:
"John Carson" <jcarson_n_o_sp_am_@netspace.net.au>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 14 Jul 2006 13:46:38 +1000
Message-ID:
<OMz5QhvpGHA.4912@TK2MSFTNGP05.phx.gbl>
"Robby" <Robby@discussions.microsoft.com> wrote in message
news:2E1CC48E-9B72-4CE0-93C4-85A2F77526CA@microsoft.com

Hello,

If you are not familiar with the question of this post, you can get a
quick glimps at its description at the first part of this post called
"Buttons Pop up!"

The reason I started a new post on the same question is so I don't
clutter up the previous post! So here is a clean start!

I have taken the advice of a news groups fellow to strip down my
program so I can isolate the problem, and I did, however the
situation still persists. I call this a "situation" because at this
point, I don't know if the problem I am facing is normal when
creating a windows with CreateWindow();

In short, I now have two (2) windows, and therefore it means I have 2
WndProc's,
WndProc.cpp and WndProc_CW2.cpp which we will call Window#1 and
Window #2 respectively. I also have a Main.cpp for the good old
Windows message pump!

The first window is based on WndProc.cpp with one(1) button which
opens
a child window based on WndProc_CW2.pp. I also have an exit button on
the first window which is of no relevance to this issue.

So when I click on a button on window#1, it opens window#2, and do
you agree that some space on the second window is right above some
buttons of the first window right underneath.... right! (lets call
this space "space X"). So space
X is the space that is on my second window where it aligns directly
with the space containing a button on the opened window #1 which is
right behind it.

If I click on some of its space X, well, the button from the
underneath window, pops up in the top window(window #2) currently
open. ??? I can even move window#2 around and this newly poped up
button stays in the client area!

Does anyone have any I deas of what could be going on !

Here is a watered down skeleton of the app, it contains 6 very small
files!

Here's the code:

-Excuse me if its a long post....You would not believe how much code I
removed... however if you feel its still too long, its no problem,
let me know and I will repost a shorter version. Although, it only
looks long however its all basic routine code that is very common in
every Windows code.
============================================Main.h //DECLARE
CALLBACKS!
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WndProc_CW2 (HWND, UINT, WPARAM, LPARAM);
==================================================

============================================Main.cpp
#include <windows.h>
#include "MAIN.h"

static TCHAR *szMW_Name = TEXT ("MAIN APPLICATION 1");
//Name of window
static TCHAR szMW_ClassName[] = TEXT ("MW");
//Class name of window

//Declaration of Class name for Window based on WndProc_CW2
static TCHAR szCW2_ClassName[] = TEXT("CW2");

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInnstance,
PSTR szCmdLine, int iCmdShow)
{

HWND hwnd;
MSG msg;
WNDCLASS wndclass;

//-MAIN WINDOW CONFIGURATION based on WndProc
wndclass.style = CS_HREDRAW |CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szMW_ClassName;
//-REGISTRATION
RegisterClass (&wndclass);

//-CONFIGURATION -CHILD WINDOW #2
wndclass.lpfnWndProc = WndProc_CW2;
wndclass.hIcon = LoadIcon (NULL, IDI_EXCLAMATION);
wndclass.hIcon = NULL;
wndclass.lpszClassName = szCW2_ClassName;
//-REGISTRATION
RegisterClass(&wndclass);

//-CREATE MAIN APPLICATION WINDOW
hwnd = CreateWindow (szMW_ClassName,szMW_Name,
                                  WS_OVERLAPPEDWINDOW ,
                                 20, 20, 750, 550,NULL,NULL,
hInstance, NULL);

ShowWindow(hwnd, iCmdShow);
UpdateWindow (hwnd);

//-WINDOWS MESSAGE LOOP
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
===================================================

==========================================WndPro.h
struct hdMW_WindowButtonsTAG
{
int iCTL_idx;
TCHAR *szMW_btC_Name;
int MW_btC_RectLeft;
int MW_btC_RectTop;
int MW_btC_RectRight;
int MW_btC_RectBottom;
int MW_btC_ID;
};
===================================================

==========================================WndProc.cpp
#include <windows.h>
#include "WndProc.h"

#define CW2_ID 2
static TCHAR *szCW2_Name = TEXT("Programming GUI");
//Child window title bar name

extern TCHAR szCW2_ClassName[] = TEXT("CW2");
//Child window class name . This is declared as extern because I need
the class name as a parameter for registration of the window in
Main.cpp also.

LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
                                           WPARAM wParam, LPARAM
lParam) {
//MAIN WINDOW CONTROL PROPERTIES
hdMW_WindowButtonsTAG WindowButtons[] =
{
  1,TEXT("< EXIT >"),650,450,80,40,1,
  2,TEXT("< GUI >"),200,30,180,30,2,
};

static HWND hdCWdws[1];
static HWND hdMW_WindowButtons[2]; //Main window buttons
int i;

HDC hdc;
PAINTSTRUCT ps;
RECT rect;

switch(message)
{
case WM_CREATE:
  hdc = GetDC(hwnd);

 //MAIN WINDOW BUTTON CONTROLS
 for(i=0;i<2;i++)
{
hdMW_WindowButtons[i] = CreateWindow( TEXT
("button"),WindowButtons[i].szMW_btC_Name,
WS_CHILD | WS_VISIBLE |BS_PUSHBUTTON ,
WindowButtons[i].MW_btC_RectLeft,
WindowButtons[i].MW_btC_RectTop,
WindowButtons[i].MW_btC_RectRight,
WindowButtons[i].MW_btC_RectBottom,
hwnd,(HMENU)WindowButtons[i].MW_btC_ID,
(HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);
}

ReleaseDC(hwnd,hdc);
return 0;

case WM_COMMAND:

//IF EXIT BUTTON CLICKED THEN EXIT APPLICATION
if (LOWORD(wParam) == WindowButtons[0].MW_btC_ID)
  {
DestroyWindow(hwnd); //End application
  }

//CREATE CHILD WINDOW #2 WHEN BUTTON #2 PRESSED
else if (LOWORD(wParam) == WindowButtons[1].MW_btC_ID)
           hdCWdws[1] = CreateWindow(
szCW2_ClassName,szCW2_Name,
          WS_CHILD | WS_CAPTION | WS_SYSMENU,
                         10, 10, 700, 450,hwnd,(HMENU)CW2_ID,
                         (HINSTANCE)
GetWindowLong(hwnd,GWL_HINSTANCE),NULL);

       //SHOW CHILD WINDOW #1
       ShowWindow(hdCWdws[1],SW_SHOW);
return 0;

case WM_DESTROY:
//CLEAR ALL OBJECTS
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}

==================================================

===========================================WndPro_CW2.h
struct hdCW2_WindowButtonsTAG
{
int iCTL_idx;
TCHAR *szMW_btC_Name;
int MW_btC_RectLeft;
int MW_btC_RectTop;
int MW_btC_RectRight;
int MW_btC_RectBottom;
int MW_btC_ID;
};

===================================================

========================================WndProc_CW2.cpp
#include <windows.h>
#include "WndProc_CW2.h"

LRESULT CALLBACK WndProc_CW2(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{

//MAIN WINDOW CONTROL PROPERTIES
hdCW2_WindowButtonsTAG WindowButtonsCW2[] =
{
  1,TEXT("< EXIT >"),580,350,80,40,1,
};

static HWND hdCW2_WindowButtons[1];
int i;
HDC hdc;

switch(message)
{
case WM_SIZE:
SetFocus(hwnd);
return 0;

case WM_CREATE:
  hdc = GetDC(hwnd);

  //MAIN WINDOW BUTTON CONTROLS
   for(i=0;i<1;i++)
    {
hdCW2_WindowButtons[i] = CreateWindow( TEXT
("button"),WindowButtonsCW2[i].szMW_btC_Name,
WS_CHILD | WS_VISIBLE |BS_PUSHBUTTON ,
WindowButtonsCW2[i].MW_btC_RectLeft,
WindowButtonsCW2[i].MW_btC_RectTop,
WindowButtonsCW2[i].MW_btC_RectRight,
WindowButtonsCW2[i].MW_btC_RectBottom,
hwnd,(HMENU)WindowButtonsCW2[i].MW_btC_ID,
(HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);
}

ReleaseDC(hwnd,hdc);
return 0;

case WM_COMMAND:

//IF EXIT BUTTON CLICKED THEN EXIT APPLICATION
if (LOWORD(wParam) == WindowButtonsCW2[0].MW_btC_ID)
{
DestroyWindow(hwnd); //End application
}
return 0;

case WM_CLOSE: //Handler to do code on close

break;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}

====================================================

Agian, excuse the lenghty post.....

So, basically, I always get the button to pop up from the bottom
window on to the top window when clicked on space X!

I am as we speak, trying to troubleshoot this, I surely appreciate
any input from the news groups!


Overlapping child windows are not officially supported by Windows. However,
you can usually work around the problems they create.

For the code you have supplied, it appears that you can get it to behave
properly with the following two changes:

1. Add WS_CLIPSIBLINGS to the button window.

2. Call

BringWindowToTop(hdCWdws[1]);

immediately after you create the child window with handle hdCWdws[1].

I recall that in your original code you have two of these child windows.
Some variation on the above two tricks may make it work for that case too.

If you can get it to work, then fine. Personally, in these sorts of
scenarios I prefer to use owned windows rather than child windows. Owned
windows don't suffer from any issues to do with overlapping. The main
differences are:

a. An owned window is not restricted to the client area of its owner.

b. You can't give an owned window an ID, but that shouldn't be a big
problem. You can communicate with it using its HWND.

You create an owned window the same way you create a child window, except
you omit the WS_CHILD style. You supply the HWND of the owner the same way
you supply the HWND of a parent.

--
John Carson

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