Re: Buttons Pop up [Part-2]

From:
"John Carson" <jcarson_n_o_sp_am_@netspace.net.au>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 14 Jul 2006 14:52:05 +1000
Message-ID:
<#HziLFwpGHA.4208@TK2MSFTNGP04.phx.gbl>
"Robby" <Robby@discussions.microsoft.com> wrote in message
news:ED9317E9-0054-47ED-9451-F9C0F6B264A2@microsoft.com

Hi John,

I did what you told me but *no can do* my friend!


No you didn't. I said add WS_CLIPSIBLINGS to the button. You have instead
added it to the child window that is launched when the button is clicked.

--
John Carson

John:

Here is an even more simplified sample of the code (3 small files)...
I don't think I can simplify it more than this, I know that you
understand the problem I am having and probably don't need this
sample, but I will post it anyways with your reccomendations of your
last post! If you don't need to see it, well then that's okay too.

What happens now is that the button pops up from the window behind
onto the top window(child window) as soon as the child window is
opened. Basically its the same problem, just to make sure you can
skimp down to the following line in the code sample below to check
that I did this right, see the line that I flaged by the following
symbol (//*H*H*H*). The lines following this symbol is where I have
done your changes.

Yes you are right, mayby Onwed windows could be a better choice, I
have never used this, however, I should be getting back to continuing
Petzold's book by September and I will surely run into this, but for
now I must show some functionality between my hardware and VC++, and
was trying to use child windows as a temporary way out!

So I did put the code you sugested as so:

else if (LOWORD(wParam) == WindowButtons[1].MW_btC_ID)
//CREATE CHILD WINDOW #2 WHEN BUTTON #2 PRESSED
hdCWdws[0] = CreateWindow( szCW2_ClassName,szCW2_Name,
WS_CHILD | WS_CAPTION |WS_CLIPSIBLINGS, // | WS_SYSMENU
10, 10, 700, 450,hwnd,(HMENU)CW2_ID,
(HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);

              BringWindowToTop(hdCWdws[0]);
==================================================

Here is the whole code exactly as I have it now:
=============================================Main.cpp==
#include <windows.h>

//DECLARE CALLBACKS
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WndProc_CW2 (HWND, UINT, WPARAM, LPARAM);

//Name and class name of main window
static TCHAR *szMW_Name = TEXT ("MAIN WINDOW");
static TCHAR szMW_ClassName[] = TEXT ("MW");

//Class name of Child window #2
static TCHAR szCW2_ClassName[] = TEXT("CW2");

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInnstance,
PSTR szCmdLine, int iCmdShow)
{

HWND hwnd;
MSG msg;
WNDCLASS wndclass;

//-Main Window CONFIGURATION
wndclass.style = CS_HREDRAW |CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szMW_ClassName;
//-REGISTRATION
RegisterClass (&wndclass);

//-CHILD WINDOW #2 CONFIGURATION
wndclass.style = CS_HREDRAW |CS_VREDRAW;
wndclass.lpfnWndProc = WndProc_CW2;
wndclass.hIcon = LoadIcon (NULL, IDI_EXCLAMATION);
wndclass.hIcon = NULL;
wndclass.lpszClassName = szCW2_ClassName;
//-REGISTRATION
RegisterClass(&wndclass); //Programming GUI

//-CREATE MAIN APPLICATION WINDOW
hwnd = CreateWindow (szMW_ClassName,szMW_Name,
WS_OVERLAPPEDWINDOW,
                 20, 20, 750, 550, NULL,NULL, hInstance, NULL);

//SetWindowPos(hwnd,HWND_NOTOPMOST,20, 20,750, 550,SWP_NOMOVE);

ShowWindow(hwnd, iCmdShow);
UpdateWindow (hwnd);

while (GetMessage (&msg, NULL, 0, 0)) //Window's queue loop
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
=====================================================

===========================================WndProc
#include <windows.h>

struct hdMW_WindowButtonsTAG
{
int iCTL_idx;
TCHAR *szMW_btC_Name;
int MW_btC_RectLeft;
int MW_btC_RectTop;
int MW_btC_RectRight;
int MW_btC_RectBottom;
int MW_btC_ID;
};

#define CW2_ID 2
//Child window ID
static TCHAR *szCW2_Name = TEXT("Programming GUI");//Child window
title bar name
extern TCHAR szCW2_ClassName[] = TEXT("CW2"); //Child window class
name

LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{

int i;

//MAIN WINDOW CONTROL PROPERTIES
hdMW_WindowButtonsTAG WindowButtons[] =
{
1,TEXT("< EXIT >"),650,450,80,40,1,
2,TEXT("< GUI >"),200,30,180,30,2,
};

static HWND hdCWdws[1]; //Child window handle(s)
static HWND hdMW_WindowButtons[2]; //Button control handles

HDC hdc;

switch(message)
{
case WM_CREATE:
hdc = GetDC(hwnd);

//MAIN WINDOW BUTTON CONTROLS
for(i=0;i<2;i++)
{
hdMW_WindowButtons[i] = CreateWindow(
TEXT ("button"),WindowButtons[i].szMW_btC_Name,
WS_CHILD | WS_VISIBLE |BS_PUSHBUTTON ,
WindowButtons[i].MW_btC_RectLeft,
WindowButtons[i].MW_btC_RectTop,
WindowButtons[i].MW_btC_RectRight,
WindowButtons[i].MW_btC_RectBottom,
hwnd,(HMENU)WindowButtons[i].MW_btC_ID,
(HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);

}
ReleaseDC(hwnd,hdc);
return 0;

case WM_COMMAND:

//IF EXIT BUTTON CLICKED THEN EXIT APPLICATION
if (LOWORD(wParam) == WindowButtons[0].MW_btC_ID)
{
DestroyWindow(hwnd); //End application
}

//*H*H*H*
else if (LOWORD(wParam) == WindowButtons[1].MW_btC_ID) //CREATE CHILD
WINDOW #2 WHEN BUTTON #2 PRESSED
hdCWdws[0] = CreateWindow(
               szCW2_ClassName,szCW2_Name,
WS_CHILD | WS_CAPTION |WS_CLIPSIBLINGS,
10, 10, 700, 450,hwnd,(HMENU)CW2_ID,
(HINSTANCE) GetWindowLong (hwnd,GWL_HINSTANCE),NULL);

//SetWindowPos(hdCWdws[0],HWND_TOPMOST,10,10,700,450,SWP_NOMOVE);

BringWindowToTop(hdCWdws[0]);

//SHOW CHILD WINDOW #1
                      ShowWindow(hdCWdws[0],SW_SHOW);
return 0;

case WM_DESTROY:
//CLEAR ALL OBJECTS
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
=================================================

=========================================WndProc_CW2

#include <windows.h>

struct hdCW2_WindowButtonsTAG
{
int iCTL_idx;
TCHAR *szMW_btC_Name;
int MW_btC_RectLeft;
int MW_btC_RectTop;
int MW_btC_RectRight;
int MW_btC_RectBottom;
int MW_btC_ID;
};

LRESULT CALLBACK WndProc_CW2(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
int i;

//MAIN WINDOW CONTROL PROPERTIES
hdCW2_WindowButtonsTAG WindowButtonsCW2[] =
{
1,TEXT("< EXIT >"),580,350,80,40,200,
};

static HWND hdCW2_WindowButtons[1]; //Main window buttons

HDC hdc;
PAINTSTRUCT ps;
RECT rect;

switch(message)
{
case WM_CREATE:
hdc = GetDC(hwnd);
//MAIN WINDOW BUTTON CONTROLS
for(i=0;i<1;i++)
{
hdCW2_WindowButtons[i] = CreateWindow(
   TEXT ("button"),WindowButtonsCW2[i].szMW_btC_Name,
   WS_CHILD | WS_VISIBLE |BS_PUSHBUTTON ,
   WindowButtonsCW2[i].MW_btC_RectLeft,
   WindowButtonsCW2[i].MW_btC_RectTop,
   WindowButtonsCW2[i].MW_btC_RectRight,
   WindowButtonsCW2[i].MW_btC_RectBottom,
   hwnd,(HMENU)WindowButtonsCW2[i].MW_btC_ID,
   (HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);
   }

ReleaseDC(hwnd,hdc);
return 0;

case WM_PAINT:
hdc = BeginPaint(hwnd,&ps);
GetClientRect(hwnd,&rect);
EndPaint(hwnd,&ps);

case WM_COMMAND:

//IF EXIT BUTTON CLICKED THEN EXIT APPLICATION
if (LOWORD(wParam) == WindowButtonsCW2[0].MW_btC_ID)
{
DestroyWindow(hwnd); //End application
}
return 0;

case WM_CLOSE: //Handler to do code on close

break;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
===================================================

Its funny, the button in the window behind the child window just keeps
poping up on the child widow which is on top!

Let me know what you think!

--
Best regards
Robert

"John Carson" wrote:

"Robby" <Robby@discussions.microsoft.com> wrote in message
news:2E1CC48E-9B72-4CE0-93C4-85A2F77526CA@microsoft.com

Hello,

If you are not familiar with the question of this post, you can get
a quick glimps at its description at the first part of this post
called "Buttons Pop up!"

The reason I started a new post on the same question is so I don't
clutter up the previous post! So here is a clean start!

I have taken the advice of a news groups fellow to strip down my
program so I can isolate the problem, and I did, however the
situation still persists. I call this a "situation" because at this
point, I don't know if the problem I am facing is normal when
creating a windows with CreateWindow();

In short, I now have two (2) windows, and therefore it means I have
2 WndProc's,
WndProc.cpp and WndProc_CW2.cpp which we will call Window#1 and
Window #2 respectively. I also have a Main.cpp for the good old
Windows message pump!

The first window is based on WndProc.cpp with one(1) button which
opens
a child window based on WndProc_CW2.pp. I also have an exit button
on the first window which is of no relevance to this issue.

So when I click on a button on window#1, it opens window#2, and do
you agree that some space on the second window is right above some
buttons of the first window right underneath.... right! (lets call
this space "space X"). So space
X is the space that is on my second window where it aligns directly
with the space containing a button on the opened window #1 which is
right behind it.

If I click on some of its space X, well, the button from the
underneath window, pops up in the top window(window #2) currently
open. ??? I can even move window#2 around and this newly poped up
button stays in the client area!

Does anyone have any I deas of what could be going on !

Here is a watered down skeleton of the app, it contains 6 very small
files!

Here's the code:

-Excuse me if its a long post....You would not believe how much
code I removed... however if you feel its still too long, its no
problem, let me know and I will repost a shorter version. Although,
it only looks long however its all basic routine code that is very
common in every Windows code.
============================================Main.h //DECLARE
CALLBACKS!
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK WndProc_CW2 (HWND, UINT, WPARAM, LPARAM);
==================================================

============================================Main.cpp
#include <windows.h>
#include "MAIN.h"

static TCHAR *szMW_Name = TEXT ("MAIN APPLICATION 1");
//Name of window
static TCHAR szMW_ClassName[] = TEXT ("MW");
//Class name of window

//Declaration of Class name for Window based on WndProc_CW2
static TCHAR szCW2_ClassName[] = TEXT("CW2");

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInnstance,
PSTR szCmdLine, int iCmdShow)
{

HWND hwnd;
MSG msg;
WNDCLASS wndclass;

//-MAIN WINDOW CONFIGURATION based on WndProc
wndclass.style = CS_HREDRAW |CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szMW_ClassName;
//-REGISTRATION
RegisterClass (&wndclass);

//-CONFIGURATION -CHILD WINDOW #2
wndclass.lpfnWndProc = WndProc_CW2;
wndclass.hIcon = LoadIcon (NULL, IDI_EXCLAMATION);
wndclass.hIcon = NULL;
wndclass.lpszClassName = szCW2_ClassName;
//-REGISTRATION
RegisterClass(&wndclass);

//-CREATE MAIN APPLICATION WINDOW
hwnd = CreateWindow (szMW_ClassName,szMW_Name,
                                  WS_OVERLAPPEDWINDOW ,
                                 20, 20, 750, 550,NULL,NULL,
hInstance, NULL);

ShowWindow(hwnd, iCmdShow);
UpdateWindow (hwnd);

//-WINDOWS MESSAGE LOOP
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
===================================================

==========================================WndPro.h
struct hdMW_WindowButtonsTAG
{
int iCTL_idx;
TCHAR *szMW_btC_Name;
int MW_btC_RectLeft;
int MW_btC_RectTop;
int MW_btC_RectRight;
int MW_btC_RectBottom;
int MW_btC_ID;
};
===================================================

==========================================WndProc.cpp
#include <windows.h>
#include "WndProc.h"

#define CW2_ID 2
static TCHAR *szCW2_Name = TEXT("Programming GUI");
//Child window title bar name

extern TCHAR szCW2_ClassName[] = TEXT("CW2");
//Child window class name . This is declared as extern because I
need the class name as a parameter for registration of the window in
Main.cpp also.

LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
                                           WPARAM wParam, LPARAM
lParam) {
//MAIN WINDOW CONTROL PROPERTIES
hdMW_WindowButtonsTAG WindowButtons[] =
{
  1,TEXT("< EXIT >"),650,450,80,40,1,
  2,TEXT("< GUI >"),200,30,180,30,2,
};

static HWND hdCWdws[1];
static HWND hdMW_WindowButtons[2]; //Main window buttons
int i;

HDC hdc;
PAINTSTRUCT ps;
RECT rect;

switch(message)
{
case WM_CREATE:
  hdc = GetDC(hwnd);

 //MAIN WINDOW BUTTON CONTROLS
 for(i=0;i<2;i++)
{
hdMW_WindowButtons[i] = CreateWindow( TEXT
("button"),WindowButtons[i].szMW_btC_Name,
WS_CHILD | WS_VISIBLE |BS_PUSHBUTTON ,
WindowButtons[i].MW_btC_RectLeft,
WindowButtons[i].MW_btC_RectTop,
WindowButtons[i].MW_btC_RectRight,
WindowButtons[i].MW_btC_RectBottom,
hwnd,(HMENU)WindowButtons[i].MW_btC_ID,
(HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);
}

ReleaseDC(hwnd,hdc);
return 0;

case WM_COMMAND:

//IF EXIT BUTTON CLICKED THEN EXIT APPLICATION
if (LOWORD(wParam) == WindowButtons[0].MW_btC_ID)
  {
DestroyWindow(hwnd); //End application
  }

//CREATE CHILD WINDOW #2 WHEN BUTTON #2 PRESSED
else if (LOWORD(wParam) == WindowButtons[1].MW_btC_ID)
           hdCWdws[1] = CreateWindow(
szCW2_ClassName,szCW2_Name,
          WS_CHILD | WS_CAPTION | WS_SYSMENU,
                         10, 10, 700, 450,hwnd,(HMENU)CW2_ID,
                         (HINSTANCE)
GetWindowLong(hwnd,GWL_HINSTANCE),NULL);

       //SHOW CHILD WINDOW #1
       ShowWindow(hdCWdws[1],SW_SHOW);
return 0;

case WM_DESTROY:
//CLEAR ALL OBJECTS
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}

==================================================

===========================================WndPro_CW2.h
struct hdCW2_WindowButtonsTAG
{
int iCTL_idx;
TCHAR *szMW_btC_Name;
int MW_btC_RectLeft;
int MW_btC_RectTop;
int MW_btC_RectRight;
int MW_btC_RectBottom;
int MW_btC_ID;
};

===================================================

========================================WndProc_CW2.cpp
#include <windows.h>
#include "WndProc_CW2.h"

LRESULT CALLBACK WndProc_CW2(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{

//MAIN WINDOW CONTROL PROPERTIES
hdCW2_WindowButtonsTAG WindowButtonsCW2[] =
{
  1,TEXT("< EXIT >"),580,350,80,40,1,
};

static HWND hdCW2_WindowButtons[1];
int i;
HDC hdc;

switch(message)
{
case WM_SIZE:
SetFocus(hwnd);
return 0;

case WM_CREATE:
  hdc = GetDC(hwnd);

  //MAIN WINDOW BUTTON CONTROLS
   for(i=0;i<1;i++)
    {
hdCW2_WindowButtons[i] = CreateWindow( TEXT
("button"),WindowButtonsCW2[i].szMW_btC_Name,
WS_CHILD | WS_VISIBLE |BS_PUSHBUTTON ,
WindowButtonsCW2[i].MW_btC_RectLeft,
WindowButtonsCW2[i].MW_btC_RectTop,
WindowButtonsCW2[i].MW_btC_RectRight,
WindowButtonsCW2[i].MW_btC_RectBottom,
hwnd,(HMENU)WindowButtonsCW2[i].MW_btC_ID,
(HINSTANCE) GetWindowLong(hwnd,GWL_HINSTANCE),NULL);
}

ReleaseDC(hwnd,hdc);
return 0;

case WM_COMMAND:

//IF EXIT BUTTON CLICKED THEN EXIT APPLICATION
if (LOWORD(wParam) == WindowButtonsCW2[0].MW_btC_ID)
{
DestroyWindow(hwnd); //End application
}
return 0;

case WM_CLOSE: //Handler to do code on close

break;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}

====================================================

Agian, excuse the lenghty post.....

So, basically, I always get the button to pop up from the bottom
window on to the top window when clicked on space X!

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