Re: Custom owner-drawn controls

"AliR \(VC++ MVP\)" <AliR@online.nospam>
Tue, 12 Jun 2007 11:16:49 -0500
Did you try putting two tab controls on top of each other!? Try that, then
see what it will take to make one appear on top of the other.

I am not sure what to tell you. When it comes to the order in which control
get drawn is their ZOrder. The ones with lower zorders number get drawn
last. Unless something causes a control to redraw itself without the others
getting chance to redraw themselves, which will make the only control that
recevied a WM_PAINT message appear to be on top of all other controls.


"Dani" <> wrote in message

Just make a simple test application, add a Tab control, and put some text
boxes over it.
If you really want put a text box in a way that its half over the Tab, and
half outside.

There you will see it draws fine.

And as far as I know, each window has its own WM_PAINT processing
and Windows is supposed to call them in the right order...

But as I said, its not working well...

"AliR (VC++ MVP)" wrote:

Which controls? How do you know they are not a child of the tab control?


"Dani" <> wrote in message

Thanks for the reply! :-)

But look at the Tab control in MFC. Try to put some controls over it.
You can see them... And they are not children of the Tab control...

"AliR (VC++ MVP)" wrote:

What do you mean by other controls on top of my control?

Sibiling controls should not overlap each other, if a control is
overlap another control, then the control that is on top should be a
of the control below it.


"Dani" <> wrote in message

Hi guys!

I'm having a bit of trouble with my owner-drawn custom controls in
If there are other control on top of my custom controls, they are

How can I fix this?
Should I use GetNextWindow in OnPaint and tell all the controls to
Or is there another way? or maybe i'm doing something wrong here...

Any idea appreciated,

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