Re: showing text in a dialog app's EditBox (newbie q)

From:
"Mark Salsbery [MVP]" <MarkSalsbery[MVP]@newsgroup.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 30 Oct 2007 14:20:37 -0700
Message-ID:
<670B9B41-9444-4AAF-A3F5-C254B1739D5E@microsoft.com>
"Dan Bloomquist" <public21@lakeweb.com> wrote in message
news:N%MVi.20051$B25.19363@news01.roc.ny...

David Lowndes wrote:

I've made a simple MFC dialog app. It does stuff after a button is
clicked, and shows progress text in an edit box. Unfortunately the
edit box text is not updated when I want it to be. Although the calls
to UpdateData return success, the new text is not actually shown until
the "do stuff" function is complete; that is, all of my progress text
is shown too late.


OK that's happening because your busy loop isn't allowing Windows
messages (specifically the WM_PAINT) message to be processed until
after it's finished.


I have a progress dialog that I put up while measuring to print/preview.
The call goes:
void CProgressDlg::SetProgress( LPCTSTR display, long at )
{
lastProg= at;
ctrlText.SetWindowText( display );
ctrlProg.SetPos( lastProg );
}

It works just fine. It may be because he was using UpdateData.


Not all painting is done through the WM_PAINT message handling.

Both of those calls cause the controls to redraw themselves immediately.

Mark

--
Mark Salsbery
Microsoft MVP - Visual C++

Best, Dan.

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