Re: OnPaint in child window paints over parent?

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc,microsoft.public.windowsce.developer
Date:
Thu, 24 Jan 2008 10:17:08 -0600
Message-ID:
<eX2mj.5275$Rg1.2095@nlpi068.nbdc.sbc.com>
Honestly it's hard to tell, I have never done a cross platform application
(Windows/WinCE), so I haven't really noticed these inconsistencies. Maybe
you can do a write up for the rest of us, once you are done with your
project.

AliR.

"Henryk Birecki" <soaringpilot@sbcglobal.net> wrote in message
news:2f5gp3lru7ft3cjesi7osp6jji504rqj27@4ax.com...

Thanks. Yes, explicit definition of clipping region is an "obvious"
fix, but I wish I knew what other "gotchas" there are. A reverse
problem seems to be that on a PC doing a ::MoveWindow(....) in main
executable on a child CWnd created in DLL results in the child
receiving WM_SIZE message. On WinCE device I have to explicitly
::PostMessage(WM_SIZE...) to it. Well,... I am sure of the latter.
Only 99% sure of the former.

Cheers,
Henryk

"AliR \(VC++ MVP\)" <AliR@online.nospam> wrote:

I guess that's the difference between windows and wince.
Add this to your code before you call DrawIconEx

  CRgn Rgn;
  Rgn.CreateRectRgn(rect.left,rect.top,rect.right,rect.bottom);
  dc.SelectClipRgn(&Rgn,RGN_COPY);

AliR.

"Henryk Birecki" <soaringpilot@sbcglobal.net> wrote in message
news:2r8fp3tsfjafgfgpa2ojlu5qdooalda85r@4ax.com...

As far as I know painting in child window in OnPaint using the DC
obtained from CPaintDC dc(this); should be limited to the child
window area. In my case it does not when the same code is compiled for
PC, but does seem to work on a WindowsCE device.

Specifically:
Code for PC and WinCE is the same. Child window is created in an MFC
extension dll. Handle to parent window is passed to dll from main
executable and child window is created as follows:

CTestWindow* p= new CTestWindow;
int size=120;
int w=size*2;

if( p->CreateEx(0,_T("STATIC"), _T("TEST"), WS_BORDER|WS_CHILD,
w-size, 0, size, size, hWnd, NULL ,NULL)) //hWnd is the parent window
handle passed from main executable
{
......
}
else
delete p;

......

CTestWindow paints itself by following code:

OnPaint()
{
CPaintDC dc(this);
CRect rect;
GetClientRect(rect);
dc.FillSolidRect(&rect, 0xFFFFFF);

int x,y;
HICON hTestIcon;
do{
... some code that sets x, y, and hTestIcon

DrawIconEx(dc.m_hDC,x,y,hTestIcon,0,0,0,NULL, DI_NORMAL);
}while(some test);
}

On WindowsCE device icons are truncated at window boundary and do not
show up if they fall outside. On a PC they are drawn beyond the child
window boundary.

Any ideas what can cause this behaviour?
Thanks,
Henryk Birecki

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