Re: CEdit control crashes when resized Cause of the problem found!

From:
"David Ching" <dc@remove-this.dcsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 19 Feb 2008 04:17:43 -0800
Message-ID:
<NLzuj.58062$Pv2.2192@newssvr23.news.prodigy.net>
"ElCarso" <elcarso@somewhere.com> wrote in message
news:06C7FB48-1D30-4D5B-98ED-CB38F05CE13E@microsoft.com...

Thanks everybody.
I've found the source of the problem (but not a solution nor a workaround
for it yet). It resides in a portion of code that I did not show before.
Se
below:
------------------------------------
HBRUSH CtrlBrush;

bool CdaVinciAuxDlg::SetControlColor( HDC hdc, HWND hwnd, UINT nCtlColor )
{
  int ctrl_id = ::GetDlgCtrlID( hwnd );

  if( ctrl_id == IDC_EDIT_WINDOW )
  {
     SetBkColor( hdc, DataHandler.WinBgColor ); //
Change the CONTROL background color
     SetTextColor( hdc, DataHandler.WinTextColor ); //
Change the TEXT color
     CtrlBrush = (HBRUSH)CreateSolidBrush( DataHandler.WinBgColor ); //
Change the TEXT background color
     return( true );
  }
  return( false );
}

LRESULT CdaVinciAuxDlg::DefWindowProc( UINT message, WPARAM wParam, LPARAM
lParam )
{
  if( message == WM_CTLCOLOREDIT )
  {
     if( SetControlColor( (HDC)wParam, (HWND)lParam ) ) return(
(LRESULT)CtrlBrush );
  }
  return( CDialog::DefWindowProc( message, wParam, lParam ) );
}
------------------------------------
If I disable the handling above, the edit control does not crash.
What is wrong with my code?
It seems that I'm wasting resources in some way.
Possibly HDC problems?
Please help.

Thank you all.
ElCarso


Call CreateSolidBrush() once and return that HBRUSH continually, not create
it each time in SetControlColor(). Don't make CtrlBrush a global
varialbe; return it from SetControlColor().

MFC style is not overriding DefWindowProc(), you should instead create a
handler OnCtlColor(), for WM_CTLCOLOR using the Properties window. when
CdaVinciAuxDlg is edited.

But none of this causes a "crash". I would rewrite your app as Joe
suggests, since that will save time in the long run. It is harder to
decipher programming problems which cause stop ship bugs vs. those that are
just unoptimal and prone to cause problems in the future.

-- David

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