Re: Help Drawing into a Dialog
There are a number of things wrong with your code.
1. You should not be doing any drawings in any method other than OnPaint.
So the drawing that you do in OnInitDialog is useless because it will get
drawn over by OnPaint. (So get rid of that code).
2. You should not call CDialog::OnPaint in your OnPaint method.
3. You should not call OnPaint directly (Your OnSubmitBtn method does this
which is wrong). You should instead use Invalidate() and UpdateWindow()
Now what is the question??? I'm sorry but I couldn't really understand what
problem you are trying to solve. I would suggest solving the above
problems first and then restate your question.
AliR.
"Peter" <pvrequiz@gmail.com> wrote in message
news:d3e0453e-b5b7-4c00-b456-3b9d586823ca@l64g2000hse.googlegroups.com...
Hello,
What I have done now is simple draw a BITMAP into a dialogue
windows(adding a variable ellipse), it works fine, it display and I
can change the position of the ellipse in the map but I can not erase
the previous drawing, I think it is something because the
CDialog::OnInitDialog() is is not a part of the Dlg class, isn't it? I
am not sure what is going on here. I think I should be able to reset
the map only calling the CDialog::OnInitDialog() routine. But it doest
not work.
Thank you for any help here,
Regards,
Here is the code on *Dlg.cpp
// BitMapInDIALOGDlg.cpp : implementation file
//
#include "stdafx.h"
#include "BitMapInDIALOG.h"
#include "BitMapInDIALOGDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBitMapInDIALOGDlg dialog
CBitMapInDIALOGDlg::CBitMapInDIALOGDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBitMapInDIALOGDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CBitMapInDIALOGDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in
Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CBitMapInDIALOGDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBitMapInDIALOGDlg)
DDX_Control(pDX, IDC_PICTURE, m_Picture);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBitMapInDIALOGDlg, CDialog)
//{{AFX_MSG_MAP(CBitMapInDIALOGDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_SubmitBtn, OnSubmitBtn)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBitMapInDIALOGDlg message handlers
BOOL CBitMapInDIALOGDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this
automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
BITMAP BM;
BITMAP BMCLE; //for clear map no markrs
Bmp1.LoadBitmap (IDB_BITMAP1);
Bmp1CLE.LoadBitmap (IDB_BITMAP2);//for clear map no markrs
Bmp1.GetObject (sizeof (BM), &BM);
Bmp1CLE.GetObject (sizeof (BMCLE), &BMCLE);//for clear map no markrs
m_BitmapWidth = BM.bmWidth;
m_BitmapWidthCLE = BM.bmWidth;//for clear map no markrs
m_BitmapHeight = BM.bmHeight;
m_BitmapHeightCLE = BM.bmHeight;//for clear map no markrs
/* CDC MemDC;
CDC MemDCCLE; //for clear map no markrs
//RECT ClientRect;
//RECT ClientRectCLE;//for clear map no markrs
// create memory device context object and select bitmap
// object into it:
MemDC.CreateCompatibleDC (NULL);
MemDCCLE.CreateCompatibleDC (NULL);//for clear map no markrs
MemDC.SelectObject (&Bmp1);
MemDCCLE.SelectObject (&Bmp1CLE); //for clear map no markrs
int x11 = xposition - 6;
int y11 = yposition - 6;
int x22 = xposition + 6;
int y22 = yposition + 6;
MemDC.Ellipse (x11, y11, x22, y22);*/
m_Picture.SetBitmap(Bmp1);
SetDlgItemText(IDC_EDIT1x,"194");
SetDlgItemText(IDC_EDIT2y,"250");
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code
below
// to draw the icon. For MFC applications using the document/view
model,
// this is automatically done for you by the framework.
int xposition = 194;
int yposition = 199;
void CBitMapInDIALOGDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
// CPaintDC dc(this); // device context for painting
// Bmp1.LoadBitmap(IDB_BITMAP1);
CDC MemDC;
CDC MemDCCLE; //for clear map no markrs
// RECT ClientRect;
// RECT ClientRectCLE;//for clear map no markrs
// create memory device context object and select bitmap
// object into it:
MemDC.CreateCompatibleDC (NULL);
MemDCCLE.CreateCompatibleDC (NULL);//for clear map no markrs
MemDC.SelectObject (&Bmp1);
MemDCCLE.SelectObject (&Bmp1CLE); //for clear map no markrs
int x11 = xposition - 6;
int y11 = yposition - 6;
int x22 = xposition + 6;
int y22 = yposition + 6;
MemDC.Ellipse (x11, y11, x22, y22);
MemDC.DeleteDC ();
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the
user drags
// the minimized window.
HCURSOR CBitMapInDIALOGDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CBitMapInDIALOGDlg::OnSubmitBtn()
{
// TODO: Add your control notification handler code here
// This works
/*
int xe = 3445;
char buffer[20];
_itoa(xe, buffer, 10 );
// TODO: Add your control notification handler code here
SetDlgItemText(IDC_EDIT1,buffer);
////////////////////////////////////////*/
//xposition = atoi(strXcoordi1);
//yposition = atoi(strYcoordi1);
//char buffer[20];
CString buffercharx;
CString bufferchary;
GetDlgItemText(IDC_EDIT1x,buffercharx);
GetDlgItemText(IDC_EDIT2y,bufferchary);
xposition = atoi(buffercharx);
yposition = atoi(bufferchary);
CDialog::OnInitDialog();
CBitMapInDIALOGDlg::OnPaint();
Invalidate();
}