Re: Adding Edit Control to MainFrame.

From:
"David Ching" <dc@remove-this.dcsoft.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 20 Apr 2010 12:08:06 -0700
Message-ID:
<#6ASQzL4KHA.1016@TK2MSFTNGP02.phx.gbl>
"Saint Atique" <unix9n@gmail.com> wrote in message
news:1db59444-17d4-4bc1-bc7a-1adcf3b75b9b@v8g2000vbh.googlegroups.com...

I'm trying to add an Edit Control to MainFrame. I'm creating an
instance of CEdit in the paint message like this:

void SAFrame::OnPaint() {
CFrameWnd::OnPaint();

CEdit *PEdit = new CEdit;

PEdit->Create(ES_MULTILINE | WS_CHILD | WS_VISIBLE | WS_TABSTOP |
WS_BORDER,
             CRect(10, 50, 150, 70), this, 0x1552);
}

But the control is not displayed. I think you have better ideas.


Don't call CFrameWnd::OnPaint() from within SAFrame::OnPaint(). It is not
necessary and causes an error because EndPaint() is called before you have a
chance to paint.

Move the code to create the edit control into SAFrame::OnCreate() which is
called once, not every time the window is painted.

Rename PEdit to m_edit and make it a member of SAFrame. (Not a pointer, but
a CEdit instance). Child windows like this are meant to have member
instances and not pointers (due to the way the object is destroyed).

-- David

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