Re: inhibit compiler warning C4624 for a class hierarchy

From:
"Ben Voigt" <rbv@nospam.nospam>
Newsgroups:
microsoft.public.vc.language
Date:
Tue, 16 Jan 2007 09:21:14 -0600
Message-ID:
<u269lHYOHHA.4848@TK2MSFTNGP04.phx.gbl>
"Charles Wang[MSFT]" <changliw@online.microsoft.com> wrote in message
news:lJdfiAAOHHA.2080@TK2MSFTNGHUB02.phx.gbl...

Hi rbv,
The undefined behavior means that the behavior is decided by the compiler.
Different compilers may cause different behaviors. C++ standard does not
define a consistent behavior for this situation.

For your four requirements, I am afraid that it is hard to implement
unless
you do some changes. Even if you use template allocator/deallocator, your
none-virtual Destroy method is defined in your base class OpNotification
and it uses "delete this". This only release your base instance space,


I would change that call to invoke the deallocator.

however if your derived class instance includes additional data members,
this may cause memory leak due to some left spaces not released.


No allocator I'm aware of ever frees less than the entire block. Leaks
could appear due to member destructors not being called, for this reason
this hierarchy will permit only POD members.

Since my template allocator/deallocator would invoke (new BYTE[] / delete
[]), it's guaranteed to free the entire block originally allocated, even
though the deallocator didn't know the original type. I'd lose member
initializers.... well, I could invoke a member function through the template
typename argument to initialize the buffer, ala two-step construction. What
I lose is the ability to for each buffer initializer to define a set of
mandatory arguments. I guess I can make the two-step initialization
explicit.

Then there wouldn't be any mismatch between constructor and destructor
calls, because neither would be called. The dynamic type of every object
would be BYTE[]. Compiler behavior would be well defined by the standard.

The really nice thing with constructors, though, is the way they aren't
implicitly inherited.

What I ultimately want is a family of structures sharing a common header so
that they can be used polymorphically, with a convenient initialization
syntax. Multi-level (not multiple) "inheritance" is a plus, but not needed
at the moment. Just like the ENHMETARECORD family of structures, but not as
ugly.

Why do not you use a macro for releasing your object? It might be the
least
work in your situation.
For example:
#define __ReleaseB(pB) \
               delete pB;\
               pB=NULL;


That really doesn't solve any problems. I need to be able to
polymorphically destroy the request objects if I encounter an error
condition, such as the port being closed.

Hope this helps! Please feel free to let us know if you have any other
questions or concerns.


Thanks for all your help with this. Getting this done right is really going
to help future maintainability.

Sincerely yours,
Charles Wang
Microsoft Online Community Support

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