Re: Want to create a function which returns a value obtained from a callback function

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 23 Feb 2007 12:17:07 -0600
Message-ID:
<n4aut2tchjc9h2aaaeic302iaelf6vn8k4@4ax.com>
On 23 Feb 2007 08:20:43 -0800, "Angus" <anguscomber@gmail.com> wrote:

Hello

I want to write a C++ function which returns a Windows handle. I need
to call a callback function to find the Window. The specific function
is EnumChildWindows.

As the final parameter of EnumChildWindows I can pass a pointer back
to my class. so I can access class functions ok. I thought that I
could have a member variable in the class which is an HWND. Then the
this variable could be updated by EnumChildWindows if a window handle
is found. then when the function returns I just take the value in the
variable as the first found windows handle.

I suppose that would work but it doesn't feel so elegant. Has anyone
got any better ideas?

Angus


Define a class in an anonymous namespace and use it like this:

namespace {

struct Args
{
   explicit Args(MyClass& obj)
   : m_obj(obj),
      m_hWndResult(0)
   {
   }

   MyClass& m_obj;
   HWND m_hWndResult;
};

}

void
MyClass::f()
{
   Args args(*this);
   // WindowFinder is a static member function
   EnumChildWindows(hWnd, &WindowFinder, reinterpret_cast<LPARAM>(&args));
   ...
}

BOOL CALLBACK
MyClass::WindowFinder(HWND hWnd, LPARAM lParam)
{
   Args* args = reinterpret_cast<Args*>(lParam);
   ...
}

--
Doug Harrison
Visual C++ MVP

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