Error by deleting pointers
Hi all,
I have this code:
[CODE]
// C++-template.cpp : Defines the entry point for the console
application.
//
#include "stdafx.h"
#include <iostream>
using namespace std;
const int DefaultSize = 10;
// declare a simple Animal class so that we can
// create an array of animals
class Animal
{
public:
Animal(int);
Animal();
~Animal() {}
int GetWeight() const { return itsWeight; }
void Display() const { cout << itsWeight; }
private:
int itsWeight;
};
Animal::Animal(int weight):
itsWeight(weight)
{}
Animal::Animal():
itsWeight(0)
{}
template <class T> // declare the template and the parameter
class Array // the class being parameterized
{
public:
// constructors
Array(int itsSize = DefaultSize);
Array(const Array &rhs);
~Array() { delete [] pType; }
// operators
Array& operator=(const Array&);
T& operator[](int offSet) { return pType[offSet]; }
const T& operator[](int offSet) const { return pType[offSet]; }
// accessors
int GetSize() const { return itsSize; }
private:
T *pType;
int itsSize;
};
// implementations follow...
// implement the Constructor
template <class T>
Array<T>::Array(int size = DefaultSize):
itsSize(size)
{
pType = new T[size];
for (int i = 0; i<size; i++)
pType[i] = 0;
}
// copy constructor
template <class T>
Array<T>::Array(const Array &rhs)
{
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i<itsSize; i++)
pType[i] = rhs[i];
}
// operator=
template <class T>
Array<T>& Array<T>::operator=(const Array &rhs)
{
if (this == &rhs)
return *this;
delete [] pType;
itsSize = rhs.GetSize();
pType = new T[itsSize];
for (int i = 0; i<itsSize; i++)
pType[i] = rhs[i];
return *this;
}
// driver program
void main()
{
Array<int> theArray; // an array of integers
Array<Animal> theZoo; // an array of Animals
Animal *pAnimal;
// fill the arrays
for (int i = 0; i < theArray.GetSize(); i++)
{
theArray[i] = i*2;
pAnimal = new Animal(i*3);
theZoo[i] = *pAnimal;
}
// print the contents of the arrays
for (int j = 0; j < theArray.GetSize(); j++)
{
cout << "theArray[" << j << "]:\t" << theArray[j] << "\t\t";
cout << "theZoo[" << j << "]:\t";
theZoo[j].Display();
cout << endl;
}
// return the allocated memory before the arrays are destroyed.
for (int k = 0; k < theArray.GetSize(); k++)
delete &theZoo[k]; // ERROR!!!
system("PAUSE");
}
[/CODE]
VC 2005 tells me:
HEAP[C++-template.exe]: Invalid Address specified to
RtlValidateHeap( 00980000, 00984C7C )
Windows has triggered a breakpoint in C++-template.exe.
This may be due to a corruption of the heap, and indicates a bug in C+
+-template.exe or any of the DLLs it has loaded.
"C++-template.exe has triggered a breakpoint" in this ine of code:
_ASSERTE(_BLOCK_TYPE_IS_VALID(pHead->nBlockUse));
file dbgdel.cpp. What's the problem in delete &theZoo[k]? How do I
free memory? Thanks.