Using CList

From:
Phil <pbruyant@yahoo.com>
Newsgroups:
comp.os.ms-windows.programmer.tools.mfc
Date:
Mon, 29 Jun 2009 00:36:23 -0700 (PDT)
Message-ID:
<f0d7335b-6a5e-4712-8f9d-02f4a85ac99e@m18g2000vbi.googlegroups.com>
Hi there,
I've created a class named MyClass.

class MyClass
{
public:
MyClass();
MyClass(MyClass& myClass);
MyClass& operator=(MyClass& myClass);
virtual ~MyClass();
SetName(CString name);
CString GetName();
SetValue(double value);
double GetValue();

protected:
CString name;
double value;
};

where the members functions are defined as follows:

MyClass()
{
this->name="No name yet";
this->value=0.0;
}

MyClass::MyClass(MyClass& myClass)
{
  this->name=myClass.name;
}

MyClass& MyClass::operator=(MyClass& myClass)
{
  return *this;
}

~MyClass()
{
}

MyClass::SetName(CString name)
{
  this->name=name;
}

CString MyClassSource::GetName()
{
  return this->name;
}

MyClass::SetValue(double value)
{
  this->value=value;
}

double MyClassSource::GetValue()
{
  return this->value;
}

I'm using CList to create a list of objects of MyClass:

CList<MyClass, MyClass&>myClassList;
MyClass myClass;
myClass.SetName("First class");
myClass.SetValue(10.);
myClassList.AddTail(myClass);

When I check the object's value in the list:

TRACE("%f\n", myClassList.GetTail().GetValue());

the output is 10.0, as expected.

When I check the object's name in the list:

TRACE("%s\n", myClassList.GetTail().GetName());

the output is "No name yet".

What did I do wrong ?
TIA
Phil

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