Re: STL Vector - pass by reference?

From:
Ulrich Eckhardt <eckhardt@satorlaser.com>
Newsgroups:
microsoft.public.vc.language
Date:
Fri, 10 Aug 2007 08:59:05 +0200
Message-ID:
<queto4-aq6.ln1@satorlaser.homedns.org>
Gerry Hickman wrote:

Doug Harrison offered this example:

----- example start -----

I would use pass-by-reference to avoid this needless cost, e.g.

vector<string>::size_type
void GetDeviceClasses(vector<string>& guids)
{

[...]

    returns guids.size();
}


Funny. Talking about needless costs and then returning redundant data - the
size can be retrieved from the vector. Anyway, why would you write anything
but clear code unless you first determined that it's a bottleneck? Just
return the vector by value.

but when I came to actually code this, I ran into some problems.


This doesn't help. What problems?

void PopulateStrings(vector<string> * guids)
{
    guids->clear();
    guids->push_back("test1");
    guids->push_back("test2");
}


While this code will work, there is one thing I object to: in C++, where you
have references, a pointer[1] means to me that something is optional, i.e.
passing zero is okay, but you don't mean that. Still, you must handle that
case, so either you just return (making it a non-error), throw an exception
(making it a runtime error) or use assert() (making it a programmer's
error).

Not checking it is bad practice and will get you larted if you happen to be
on my team.

Uli

[1] The exception is when an array/string is passed.

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