Re: template operator== not working

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
microsoft.public.vc.language
Date:
Thu, 08 May 2008 18:19:40 +0200
Message-ID:
<TZ6dnYvPIYCAtb7VnZ2dnUVZ_sednZ2d@comnet>
* 3DCoderGuy:

"Alexander Grigoriev" <alegr@earthlink.net> wrote in message
news:udZOD8LsIHA.4848@TK2MSFTNGP05.phx.gbl...

And, by the way, you want the operator== to be const. Not returning const
bool, which doesn't make sense.

bool operator==(const XYZ_POINT<T> &xyzTest) const;

"3DCoderGuy" <nobody@nospam.com> wrote in message
news:uzopyzJsIHA.4476@TK2MSFTNGP06.phx.gbl...

This is my XYZ_POINT.h file

template<typename T>
class XYZ_POINT
{
private:
   T x;
   T y;
   T z;
public:
   XYZ_POINT(void) {};
   XYZ_POINT(const T allVals) : x(allVals), y(allVals), z(allVals) {};
   bool const operator==(const XYZ_POINT<T> &xyzTest);
}

In my cpp file I have this.
template<typename T>
bool const XYZ_POINT<T>::operator ==(const XYZ_POINT<T> &xyzTest)
{
   return ((x == xyzTest.GetX()) &&(y == xyzTest.GetY()) &&(z ==
xyzTest.GetZ()));
}

In the main file I have this

int _tmain(int arc, _TCHAR* argv[])
{
   XYZ_POINT<double> dXYZPnt1(1,0,0);
   XYZ_POINT<double> dXYZPnt2(3,0,0);

   if (dXYZPnt1 == dXYZPnt2)
   {
       bool b = true;
       b = false;
   }
}

Doesn't compile with the following error
error LNK2019: unresolved external symbol "public: bool const __thiscall
XYZ_POINT<double>::operator==(class XYZ_POINT<double> const &)"
(??8?$XYZ_POINT@N@@QAE?B_NABV0@@Z) referenced in function _main

If I move the implimentation to the header file it compiles fine.

What am I doing wrong?

The actual implimentation is more complex then I'm demonstrating and I
need to include some header files that I don't want in the declaration.

Thanks

Mark


Thanks Alexander for your reply.
The use of const on the return comes from Scott Meyers' Effective C++ Third
Edition Item 3
"const Rational operator*(const Rational& lhs, const Rational& rhs);
Many programmers squint when they first see this.


And rightly.

With the current language definition it prevents optimizations like Andrei's
Mojo move semantics.

C++0x is another matter.

Why should the result of operator* be a const object?


Ideally it shouldn't, but there is no great harm, just a loss of possible
optimization.

 Because if it weren't, clents would be able to
commit atrocities like this:
Rational a, b, c;
...
(a * b) = c; // invoke operator= on the result of a*b!
..."

You might not see that example as typed but if( a * b = c) ... does occure
because of typing mistakes. The compiler will catch this.


And why would you want to prevent that?

Now this might not apply to the operator== but it is a practice I've picked
up and just haven't changed.


It would be a good idea to change it (see above).

Cheers, & hth.,

- Alf

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