Re: Visible state of menu bitmaps with CmdUI->SetCheck(TRUE)

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Wed, 14 Mar 2007 19:40:03 GMT
Message-ID:
<ncYJh.5594$Um6.4265@newssvr12.news.prodigy.net>
What would you want it to do? SetCheck takes an int not a BOOL. 0 =
unchecked, 1 = checked, 2 = indeterminate state.

These are the only choices you have. So if you call SetCheck for menu item
or toolbar button with anything other than 0 then it will set a check mark
next to it or keep the button pressed.

AliR.

"StevenLK" <StevenLK@newsgroup.nospam> wrote in message
news:%23zowbsmZHHA.588@TK2MSFTNGP06.phx.gbl...

Would anybody know why the bitmaps in my menus do appear depressed when I
am setting the checked state in my command update handler. For example:

ON_UPDATE_COMMAND_UI(ID_SHOW_SPLITVIEW, OnUpdateShowSplitView)

void CSomeDoc::OnUpdateShowSplitView(CCmdUI* pCmdUI)

{

pCmdUI->SetCheck( TRUE );

}

If I have a menu item associated with the ID set to ID_SHOW_SPLITVIEW and
a toolbar resource that contains a button with the same ID
(ID_SHOW_SPLITVIEW ), shouldn't the bitmap be displayed differently in the
dropdown menu when I set the checked state to TRUE?

The button does change its visible appearance in the toolbar however.

Any input whould be much appreciated.

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