Re: How do I use different version values in executables?

From:
David Wilkinson <no-reply@effisols.com>
Newsgroups:
microsoft.public.vc.ide_general
Date:
Wed, 10 Sep 2008 16:15:33 -0400
Message-ID:
<urO66H4EJHA.3616@TK2MSFTNGP02.phx.gbl>
Charles A Richardson wrote:

Ok. I've done what you listed. "Insert copy" and added a condition
BRIDGE_900. So I now have 2 VS_VERSION_INFO, one with the condition and
one without. Each have different version numbers. BRIDGE_900 is
8.0.0.0 and the VS_VERSION_INFO without the condition is 6.0.0.0.

I added the BRIDGE_900 condition to my preprocessor definitions in the
project settings.

When I build it w/ the preprocessor BRIDGE_900 condition, I still get
v6.0.0.0 instead of v8.0.0.0. If I remove the preprocessor definition
from my project settings, its builds with no version info at all.

In the .rc file:
#if defined(APSTUDIO_INVOKED) || defined(BRIDGE_900)
#if defined(APSTUDIO_INVOKED)
VS_VERSION_INFO$(BRIDGE_900) VERSIONINFO
#else
VS_VERSION_INFO VERSIONINFO
#endif
FILEVERSION 8,0,0,0
...
...

#if defined(APSTUDIO_INVOKED) || !defined(BRIDGE_900)
VS_VERSION_INFO VERSIONINFO
FILEVERSION 6,0,0,0

It feels like I'm missing something really simple.

I don???t know what if anything would go into the .rc2 file. I don???t know
the format of what to put in there.

The goal is to use the same source code for VS2008 and vs60, using the
same .rc file if possible. We want a way to make sure versions aren't
mixed up and a simple method is if the two resultant DLLs have different
versions, but we don???t want to have a manually edit this field every
time we build.

Any ideas?


Charles:

I don't know why this does not work, because this is essentially the same as I
have (though my project that does this is still in VC6).

One thought: You did change both the FileVersion and ProductVersion, didn't you?
I recall that in VC6 these are kept in sync by the resource editor, but not in
later IDE's.

If you want to go the .rc2 route, use a text editor to remove the Version
section from the .rc file and put it in the .rc2 file. Then you can use your own
#ifdef's without fear of them being overwritten by the resource editor.

--
David Wilkinson
Visual C++ MVP

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