Re: Constructor initializations - which way better why?
Hey, you're still using 6.0 so what do you care :o)
Tom
"MrAsm" <mrasm@usa.com> wrote in message
news:f1qsu2t6nqmit674meoum6jogv9ogfgk7h@4ax.com...
Maybe for a simple type like an integer the compiler outputs the same
code (is it an optimization?), but for a non-simple type, from what I
know of C++ theory, the example A calls only a constructor, while the
example B calls the default constructor and then operator =.
It is exactly what is shown in the following example:
<OUTPUT>
Case A:
NonSimple Ctor
Case B:
NonSimple Default Ctor
NonSimple Ctor
NonSimple operator=
</OUTPUT>
<CODE>
//
// *** TEST C++ OBJECT CONSTRUCTION ***
// [by MrAsm]
//
#include <iostream>
#include <string>
#include <sstream>
using std::cout;
using std::endl;
using std::string;
using std::ostringstream;
//
// A "non-simple" class
//
class NonSimple
{
public:
NonSimple();
NonSimple( int nn, const string & ss );
NonSimple(const NonSimple & src);
NonSimple & operator=(const NonSimple & src);
string ToString() const;
int n;
string s;
};
NonSimple::NonSimple()
{
cout << "NonSimple Default Ctor" << endl;
}
NonSimple::NonSimple( int nn, const string & ss )
: n(nn), s(ss)
{
cout << "NonSimple Ctor" << endl;
}
NonSimple::NonSimple(const NonSimple & src)
: n(src.n), s(src.s)
{
cout << "NonSimple Copy Ctor" << endl;
}
NonSimple & NonSimple::operator=(const NonSimple & src)
{
cout << "NonSimple operator=" << endl;
if (&src != this)
{
n = src.n;
s = src.s;
}
return *this;
}
string NonSimple::ToString() const
{
ostringstream os;
os << "[NonSimple] n = " << n << "; s = " << s;
return os.str();
}
//
// Case A
//
class A
{
public:
// C++ typical initialization
A() : x(1, "Case A") {}
NonSimple x;
};
//
// Case B
//
class B
{
public:
// Case A should be better...
B() { x = NonSimple(2, "Case B"); }
NonSimple x;
};
//
// TEST
//
int main()
{
cout << "Case A:" << endl;
A a;
cout << endl << endl << "Case B:" << endl;
B b;
system("PAUSE");
return 0;
}
//
// END
//
</CODE>
MrAsm
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