Problem with stl map in VC++ 6.0, compiler hangs

From:
"RThaden@web.de" <RThaden@web.de>
Newsgroups:
microsoft.public.vc.language
Date:
20 Apr 2007 12:17:24 -0700
Message-ID:
<1177096644.008934.208520@y5g2000hsa.googlegroups.com>
Hi all,

I have a problem with a stl map in VC++ 6.0.
I create a map with std::string, unsigned long from a file in the
following way:

typedef std::map<std::string, unsigned short> CmdMapType;
typedef std::map<unsigned short, CmdMapType> VersionCmdMapType;

class CCmdMap
{
    VersionCmdMapType* versionCmdMap;
....

CCmdMap::CCmdMap()
{

    versionCmdMap = new VersionCmdMapType;

    CmdMapType* cmdmap = new CmdMapType;

#include "cmdmap1050.c"

    (*versionCmdMap)[1050]=*cmdmap;

    delete cmdmap;
}

where cmdmap1050.c contains

  (*cmdmap)["Msg_OK"] = (unsigned short) 0;
  (*cmdmap)["Msg_ERROR"] = (unsigned short) 65535;

etc. This file is generated by an external awk script from a text
file.

So, the map is filled at compile time.
There are about 400 of these definitions in the file.

This works fine. However, when I do this with multiple files in the
following way:

    versionCmdMap = new VersionCmdMapType;

    CmdMapType* cmdmap = new CmdMapType;

#include "cmdmap1048.c"

    (*versionCmdMap)[1048]=*cmdmap;

    cmdmap->clear();

#include "cmdmap1049.c"

    (*versionCmdMap)[1049]=*cmdmap;

    cmdmap->clear();

#include "cmdmap1050.c"

    (*versionCmdMap)[1050]=*cmdmap;

    delete cmdmap;
}

The compiler hangs, i.e. it runs at 99% CPU load and does not stop.
Are this too many variables or what is the problem?

Any help appreciated.

Thanks in advance,

Rainer

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