Re: Making this code generic with C++ Standard Lib

From:
"Jack" <jl@knight.com>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 22 Aug 2007 16:02:32 +0800
Message-ID:
<OEx1HLJ5HHA.1992@TK2MSFTNGP03.phx.gbl>
I managed to cut it down to a few.
Here is the changed code:

struct D3DXFRAME_EX : D3DXFRAME
{
 D3DXMATRIX matCombined;
 D3DXMATRIX matOriginal;

 D3DXFRAME_EX()
 {
  Name = NULL;
  pMeshContainer = NULL;
  pFrameSibling = pFrameFirstChild = NULL;
  D3DXMatrixIdentity (&matCombined);
  D3DXMatrixIdentity (&matOriginal);
  D3DXMatrixIdentity (&TransformationMatrix);
 }

 ~D3DXFRAME_EX()
 {
 // delete[] Name; Name = NULL;
 // delete pFrameSibling; pFrameSibling = NULL;
 // delete pFrameFirstChild; pFrameFirstChild = NULL;
 }

 vector<D3DXFRAME_EX>& Find (std::string& FrameName)
 {
  vector<D3DXFRAME_EX> pFrame;
     vector<D3DXFRAME_EX> pFramePtr;

  if (Name && FrameName.c_str() && !FrameName.compare(Name))
   return this;

  if (pFramePtr == (vector<D3DXFRAME_EX>)pFrameSibling)
  {
   if ((pFrame = pFramePtr.Find(FrameName)))
    return pFrame;
  }

  if (pFramePtr == (vector<D3DXFRAME_EX>)pFrameFirstChild)
  {
   if (pFrame = pFramePtr.Find(FrameName))
    return pFrame;
  }

  return NULL;
 }
 ...
Thanks
Jack

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