Re: CArray

From:
"Giovanni Dicanio" <giovanni.dicanio@invalid.it>
Newsgroups:
microsoft.public.vc.mfc
Date:
Sun, 4 Nov 2007 18:14:32 +0100
Message-ID:
<Of$h1YwHIHA.3400@TK2MSFTNGP03.phx.gbl>
"Giovanni Dicanio" <giovanni.dicanio@invalid.it> ha scritto nel messaggio
news:efai7qvHIHA.5208@TK2MSFTNGP04.phx.gbl...

or better, I would implement the 2D matrix using a single array (1D), but
I would define a pair of methods like Get and Set, which take in input two
integers (row and column) and access in read/write the given string
element.

[...]

This is a code I developed, which needs more testing, but seems to work...
The class is called Matrix2D, and in main() function it is shown how to use
it.

<code>
//////////////////////////////////////////////////////////////////////////
// MatrixTest.cpp
//////////////////////////////////////////////////////////////////////////

#include <atlbase.h>
#include <atlstr.h>

//////////////////////////////////////////////////////////////////////////

#include <vector> // Matrix uses vector for its internal
representation

// =======================================================================
// A class to represent a 2D matrix of a generic type.
// By Giovanni Dicanio
// =======================================================================
template <typename T>
class Matrix2D
{
public:

    //
    // CONSTRUCTION
    //

    // Builds an empty matrix
    Matrix2D()
        : m_rowCount( 0 ), m_columnCount( 0 ), m_empty( true )
    {
        return;
    }

    // Builds a matrix with given number of rows and columns
    explicit Matrix2D( int rows, int columns )
        : m_rowCount( 0 ), m_columnCount( 0 ), m_empty( true )
    {
        // Check input parameters
        ATLASSERT( rows > 0 && columns > 0 );
        if ( rows <= 0 || columns <= 0 )
            throw std::invalid_argument(
                "Rows and columns must be positive numbers in Matrix2D
constructor.");

        // Set proper matrix size
        Resize( rows, columns );
    }

    //
    // PROPERTIES
    //

    // Returns number of rows
    int Rows() const
    {
        ATLASSERT( m_rowCount >= 0 );
        return m_rowCount;
    }

    // Returns number of columns
    int Columns () const
    {
        ATLASSERT( m_columnCount >= 0 );
        return m_columnCount;
    }

    // Is the matrix empty?
    bool IsEmpty() const
    {
        return m_empty;
    }

    //
    // OPERATIONS
    //

    // Sets to an empty matrix
    void Clear()
    {
        if ( ! m_empty )
        {
            // Clear
            m_rowCount = 0;
            m_columnCount = 0;
            m_data.clear();
            m_empty = true;
        }
    }

    // Changes matrix size.
    // (Current matrix data is lost.)
    void Resize( int rows, int columns )
    {
        // Check input parameters
        ATLASSERT( rows > 0 && columns > 0 );
        if ( rows <= 0 || columns <= 0 )
            throw std::invalid_argument(
            "Rows and columns must be positive numbers in Matrix2D
constructor.");

        // Check if resize is actually needed
        if ( rows != m_rowCount && columns != m_columnCount )
        {
            // Need resize
            m_rowCount = rows;
            m_columnCount = columns;
            m_data.resize( rows * columns );
        }

        // Update empty flag: the matrix is no more empty
        m_empty = false;
    }

    // Accesses element at index (row, column) for reading only.
    // Row and column indexes are 0-based.
    const T & At( int row, int col ) const
    {
        // Check index
        ATLASSERT( IsValidIndex( row, col ) );
        if ( ! IsValidIndex( row, col ) )
            throw std::out_of_range( "Matrix Index is out of range." );

        // Access vector data
        return m_data[ GetIndex( row, col ) ];
    }

    // Accesses element at index (row, column) for reading and writing.
    // Row and column indexes are 0-based.
    T & At( int row, int col )
    {
        // Check index
        ATLASSERT( IsValidIndex( row, col ) );
        if ( ! IsValidIndex( row, col ) )
            throw std::out_of_range( "Matrix Index is out of range." );

        // Access vector data
        return m_data[ GetIndex( row, col ) ];
    }

    // The type stored in the matrix.
    typedef T Type;

    //
    // IMPLEMENTATION
    //
private:

    //
    // DATA MEMBERS
    //

    // We use std::vector for matrix implementation
    typedef std::vector< T > ArrayT;

    // Store matrix data into 1D array
    ArrayT m_data;

    // Is matrix empty?
    bool m_empty;

    // Number of rows
    int m_rowCount;

    // Number of columns
    int m_columnCount;

    //
    // HELPERS
    //

    // Is the input coordinate valid?
    bool IsValidIndex( int row, int col ) const
    {
        // An empty matrix has no valid index
        if ( m_empty )
            return false;

        // Row and column indexes are 0-based
        if ( row >= 0 && row < m_rowCount &&
            col >= 0 && col < m_columnCount )
        {
            return true;
        }

        // Index out of bounds
        return false;
    }

    // Given a 2D index, convert it into 1D vector index
    int GetIndex( int row, int col ) const
    {
        ATLASSERT( ! m_empty );
        ATLASSERT( IsValidIndex( row, col ) );

        // Elements are stored row-wise
        return ( row * m_columnCount + col );
    }

};

//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////

// -----------------------------------------------------------------------
// TEST
// -----------------------------------------------------------------------
int main(int argc, char * argv[])
{
    //
    // A 2D matrix of strings
    //
    Matrix2D< CString > strings;
    ATLASSERT( strings.IsEmpty() );

    // *** Test bounds-checking ***
    //strings.At( 2, 3 ) = _T("BAD");

    //
    // Create 3 x 2 matrix
    //
    const int rowCount = 3;
    const int columnCount = 2;
    strings.Resize( rowCount, columnCount );
    ATLASSERT( ! strings.IsEmpty() );
    ATLASSERT( strings.Rows() == rowCount );
    ATLASSERT( strings.Columns() == columnCount );

    //
    // Write some strings...
    //
    int row, col;
    for ( row = 0; row < rowCount; row++ )
    {
        for ( col = 0; col < columnCount; col++ )
        {
            CString s;
            s.Format( _T("[R=%d, C=%d]"), row, col );
            strings.At( row, col ) = s;
        }
    }

    //
    // Show matrix strings
    //
    CString output;
    for ( row = 0; row < rowCount; row++ )
    {
        for ( col = 0; col < columnCount; col++ )
        {
            output += strings.At( row, col );
            output += _T(" ; ");
        }

        output += _T("\n");
    }
    ::MessageBox( NULL, output, _T("*** Testing Matrix ***"), MB_OK );

    return 0;
}

</code>

Giovanni

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