template syntax to destinguish pointer and objects..?

From:
".rhavin grobert" <clqrq@yahoo.de>
Newsgroups:
microsoft.public.vc.language
Date:
Wed, 2 Jul 2008 11:18:55 -0700 (PDT)
Message-ID:
<726e9db7-9c97-42bf-9ca3-08eda8965fdf@59g2000hsb.googlegroups.com>
hello;-)

i have that following little template that defines some type of
vector. it works with structs and i want to use it also for simple
pointers.

the problem is, in following function...
______________________________________

template <class T, typename I>
T& CQVector<T,I>::add(I id)
{
        critical_enter();
        int iIndex = find_id(id);
        if (iIndex < 0)
        {
                T t(id); // **** <-- here ****
                m_vec.push_back(t);
                iIndex = m_vec.size() - 1;
        }
        critical_leave();
        return m_vec[iIndex];
}

______________________________________

....the line T t(id); doenst work, what simply doesnt matter, because
that whole function is never needed if i have CQVector<some*>. So, how
do i tell the compiler to please dont try to compile it IF we have a
CQVector of pointers?
I tried to add the following function
______________________________________

template <class T, typename I>
T& CQVector<T,I>::add(T* t)
{
        critical_enter();
        m_vec.push_back(t);
        critical_leave();
        return m_vec.back();
}

______________________________________

....and used the following scenario to test it...
______________________________________

struct test {
        test(int = 0) {};
        bool operator==(test const&) const {return false;};
        bool operator<(test const&) const {return false;};
        int ID() const {return 1;};
};

CQVector<test, int> tv1;
CQVector<test*, int> tv2;
______________________________________

but then the first vector uses that newly added function (what is
wrong, he should
use

T& CQVector<T,I>::add(T const& t)

because he has objects, and the second vector whitch has pointers
should use that newly added

T& CQVector<T,I>::add(T* const t)

but still uses the fn

T& CQVector<T,I>::add(I id)

so _how_ do i put this in correct syntax?

if CQVector<obj, x> use T& CQVector<T,I>::add(T const& t)
if CQVector<obj*, x> use T& CQVector<T,I>::add(T* const t)
just use T& CQVector<T,I>::add(I id) if someone does a

myVector.add(x);

?

here is the whole scenario ...

______________________________________

#include <vector>

//
****************************************************************************
// * template class CQVector
declaration *
//
****************************************************************************

template <
  class T, // class of comparable (op<, op==) elements to host
in QVector
  typename I=int // type of ID, must be accessible by elements public
ID()-func

class CQVector
{
public:
    //
------------------------------------------------------------------------
    // construction and destruction

    // default constructor
    CQVector();
    // default destructor
    virtual ~CQVector();

    //
------------------------------------------------------------------------
    // special vector functions

    // start critical access
    inline void critical_enter() const
{EnterCriticalSection(&m_Crit);};
    // end critical access
    inline void critical_leave() const
{LeaveCriticalSection(&m_Crit);};
    // set invalid element
    virtual inline void invalid(T const& invalid) {m_invalid =
invalid;};

    //
------------------------------------------------------------------------
    // vector informative functions

    // size of vector
    inline UINT size() const {return
m_vec.size();};
    // constant ref to inalid element
    inline T const& invalid() const {return
m_invalid;};
    // ref to invalid element thru null-element
    inline T& null() {m_null = m_inv; return
m_null;};
    // find an element, returns index or -1 if none is found
    virtual int find(T const& t) const;
    // find an element by its ID, returns index or -1 if none is found
    virtual int find_id(I const& i) const;

    //
------------------------------------------------------------------------
    // single element access (external critical sync needed!)

    // get const ref
    T const& operator[] (UINT nIndex) const;
    // get ref
    T& operator[] (UINT nIndex);
    // get const ref to element of given ID
    T const& operator() (I const& i) const;
    // get const ref to element of given ID
    T& operator() (I const& i);

    //
------------------------------------------------------------------------
    // removal of elements

    // remove element of given index from vector
    virtual bool remove(UINT nIndex);
    // clear registry, remove all elements
    virtual void clear();
    // remove element of given ID from vector
    bool remove_id(I id);
    // remove an element from the vector
    bool remove_obj(T const& t);

    //
------------------------------------------------------------------------
    // insert and adding of elements

    // add an element to the vector
    virtual T& add(T const& t);
    // add an element to the vector
    virtual T& add(T* t);
    // add an element to the vector
    virtual T& add(I id);

private:
    std::vector<T> m_vec;
    T m_invalid;
    T m_null;
    mutable CRITICAL_SECTION m_Crit;
    mutable I m_idLast;
    mutable bool m_fLastValid;
    mutable UINT m_nLastIdx;
    I _ID(T* const pt) const {return pt->ID();};
    I _ID(T const& t) const {return t.ID();};
};

//
****************************************************************************
// * template class CQVector
definition *
//
****************************************************************************

//-----------------------------------------------------------------------------
// default constructor
template <class T, typename I>
CQVector<T,I>::CQVector()
{
    m_fLastValid = false;
    InitializeCriticalSection(&m_Crit);
}

//-----------------------------------------------------------------------------
// default destructor
template <class T, typename I>
CQVector<T,I>::~CQVector()
{
    clear();
    DeleteCriticalSection(&m_Crit);
}

//-----------------------------------------------------------------------------
// clear registry
template <class T, typename I>
void CQVector<T,I>::clear()
{
    critical_enter();
    m_vec.clear();
    m_fLastValid = false;
    critical_leave();
}

//-----------------------------------------------------------------------------
// get const ref to item (sync_extern!)
template <class T, typename I>
T const& CQVector<T,I>::operator[](UINT nIndex) const
{
    if (nIndex < m_vec.size())
        return m_vec[nIndex];
    return m_invalid;
}

//-----------------------------------------------------------------------------
// get ref to item (sync extern!)
template <class T, typename I>
T& CQVector<T,I>::operator[](UINT nIndex)
{
    if (nIndex < m_vec.size())
        return m_vec[nIndex];
    m_null = m_invalid;
    return m_null;
}

//-----------------------------------------------------------------------------
// add an element to the vector
template <class T, typename I>
T& CQVector<T,I>::add(T const& t)
{
    critical_enter();
    m_vec.push_back(t);
    critical_leave();
    return m_vec.back();
}

//-----------------------------------------------------------------------------
// add an element to the vector
template <class T, typename I>
T& CQVector<T,I>::add(I id)
{
    critical_enter();
    int iIndex = find_id(id);
    if (iIndex < 0)
    {
        T t(id);
        m_vec.push_back(t);
        iIndex = m_vec.size() - 1;
    }
    critical_leave();
    return m_vec[iIndex];
}

//-----------------------------------------------------------------------------
// add an element to the vector
template <class T, typename I>
T& CQVector<T,I>::add(T* t)
{
    critical_enter();
    m_vec.push_back(t);
    critical_leave();
    return m_vec.back();
}

//-----------------------------------------------------------------------------
// remove element of given index from vector
template <class T, typename I>
bool CQVector<T,I>::remove(UINT nIndex)
{
    critical_enter();
    if (nIndex >= m_vec.size())
    {
        critical_leave();
        return false;
    }
    m_vec.erase(m_vec.begin() + nIndex);

    if (m_fLastValid)
    {
        if (m_nLastIdx == nIndex)
            m_fLastValid = false;
        if (m_nLastIdx > nIndex)
            m_nLastIdx--;
    }

    critical_leave();
    return true;
}

//-----------------------------------------------------------------------------
// find an element, returns index or -1 if none is found
template <class T, typename I>
int CQVector<T,I>::find(T const& t) const
{
    critical_enter();
    int iCnt = m_vec.size();
    while (iCnt-->0)
    {
        if (m_vec[iCnt] == t)
            break;
    }
    critical_leave();
    return iCnt;
}

//-----------------------------------------------------------------------------
// find an element, returns index or -1 if none is found
template <class T, typename I>
int CQVector<T,I>::find_id(I const& i) const
{
    critical_enter();
    if (m_fLastValid)
    {
        if (m_idLast == i)
        {
            return m_nLastIdx;
            critical_leave();
        }
    }

    int iCnt = m_vec.size();
    while (iCnt-->0)
    {
        if (_ID(m_vec[iCnt]) == i)
        {
            m_fLastValid = true;
            m_nLastIdx = iCnt;
            break;
        }
    }
    critical_leave();
    return iCnt;
}

//-----------------------------------------------------------------------------
// get const ref to element of given ID
template <class T, typename I>
T const& CQVector<T,I>::operator() (I const& i) const
{
    int i = find_id(i);
    if (i < 0)
        return m_invalid;
    return m_vec[i];
}

//-----------------------------------------------------------------------------
// get const ref to element of given ID
template <class T, typename I>
T& CQVector<T,I>::operator() (I const& i)
{
    int idx = find_id(i);
    if (idx < 0)
    {
        m_null = m_invalid;
        return m_null;
    }
    return m_vec[idx];
}

//-----------------------------------------------------------------------------
// remove element of given ID from vector
template <class T, typename I>
bool CQVector<T,I>::remove_id(I id)
{
    critical_enter();
    int i = find_id(i);
    if (i >= 0)
        remove(i);
    critical_leave();
    return (i>=0);
}

//-----------------------------------------------------------------------------
// remove an element to the vector
template <class T, typename I>
bool CQVector<T,I>::remove_obj(T const& t)
{
    critical_enter();
    int i = find(t);
    if (i >= 0)
        remove(i);
    critical_leave();
    return (i>=0);
}

// *********************************************************
// the test
// *********************************************************

struct test {
    test(int = 0) {};
    bool operator==(test const&) const {return false;};
    bool operator<(test const&) const {return false;};
    int ID() const {return 1;};
};

CQVector<test, int> tv1;
CQVector<test*, int> tv2;

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