Avoiding heap corruption in debug build

From:
Woody <ols6000@sbcglobal.net>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 7 Dec 2010 12:42:32 -0800 (PST)
Message-ID:
<6f7a2ee9-a198-4cfe-84b7-bff028701349@32g2000yqz.googlegroups.com>
When I run my app, I am getting a message "Invalid address specified
to RtlValidateHeap / This may be due to a corruption of the heap...".
This is an MFC dialog-based static build, using VS2005/XP.

Using the debugger, I have isolated the error to the code in my app

mp_real sqrt2;
std::string s
s=sqrt2.to_string(50);

The error message comes from the destruction of the temporary string
returned by to_string; i e, when to_string returns, its result is in a
temporary string, which is copied to app's string s. The temporary
string provided by to_string is then destroyed.

'to_string' is a member function of the class mp_real, and its return
type is string.

string mp_real::to_string(...)
{
string s=...
return s;
}

This function is in a DLL, and I think the error message is occurring
because the DLL is linked to CRT and using its own heap. I have the
source and can build the DLL.

How should I do the build and link of the DLL and my app so a debug
version doesn't get this error? Also, I want to make sure that a
release build of the DLL will not have any similar problem? Can I use
a debug DLL with a release build of an app, or a release build of the
DLL with a debug build of an app?

TIA for any guidance.

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