Re: C++ and Games

From:
"mlimber" <mlimber@gmail.com>
Newsgroups:
comp.lang.c++
Date:
15 May 2006 05:56:21 -0700
Message-ID:
<1147697781.671820.158010@j55g2000cwa.googlegroups.com>
Rolf Magnus wrote:

Vaclav Haisman wrote:

AB wrote:

Dear All,

I've passed out of college and joined a PC games co (read DirectX). Can
anyone tell me what future prospects are there for a game developer?


I have not heard about a single major game that has been done in
anything else than C++.


Well, many have been written in C (remember Quake?), but I think, nowadays,
C++ dominates the game programming world.

From what my friend at EA tells me, while they use C++ for Madden, NCAA

football, etc., they shun the STL, Boost-ish extensions, and the like
and make use of a lot of global singletons. They use their custom
versions of memset and of malloc instead of new (overloaded or
otherwise), and I presume they likewise eschew exceptions. It sounds
more like C-style code written with some C++ syntax rather than "pure"
C++/OO programs. (Of course, C++ intends to support multiple
programming paradigms, and EA has a lot of legacy code that came from
C-only programs.)

Cheers! --M

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