Re: iterator destructors

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.stl
Date:
Mon, 23 Jul 2007 15:45:35 -0500
Message-ID:
<om4aa3lm3kno5q15fo5g9u7ug6s07v8ele@4ax.com>
On Mon, 23 Jul 2007 13:22:27 -0700, jrfaria@yahoo.com wrote:

I was profiling a piece of code that seemed pretty simple and
straightforward, but was not running as fast as I expected it too...
it turned out that the majority of the time(67%) was being spent on
the destructor of the iterator I used in a loop. This function is
called thousands of times for every frame(it's a plugin for a graphics
package) so I ended up replacing the vector<>::iterator with an int I
used to call the vector [] operator. That proved fine in speeding up
my code, but left me with a bad taste in my mouth with regards to
using iterators and the whole generic programming thing... does the
iterator destructor really have that much work to do? Is that a price
you "have" to pay for using the stl algorithms? I'm using STLport, by
that way.
Thanks.


Destruction of an iterator should be a no-op. (Or at least the STL
implementation should provide a way to make it so.) What does the STLport
dtor do? AFAIK, there's no need to use STLport in VC7 or later.

--
Doug Harrison
Visual C++ MVP

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