Re: The design and evolution of STL containers, the case of std::map.size()

From:
Juha Nieminen <nospam@thanks.invalid>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 5 Mar 2008 16:27:30 CST
Message-ID:
<47cef1d5$0$14992$4f793bc4@news.tdc.fi>
AlfC wrote:

   1) keeping the counter current takes an extra operation each time we
add a subtract an element (or a key/value pair), so there is a hidden
cost there of keeping .size() to be O(1) operation.


   Considering the amount of operations required to insert or remove
elements from a binary tree, incrementing/decrementing an integral
variable is certainly not a bottleneck. Removing this would probably
have no significant effect on the overall speed of the container.

   2) not every application of std::map needs to know the size of the
container, so why pay for what you don't need?(TM)


   You pay probably something like 0.1% slower insertion and deletion.
Not a big deal IMO.

The same question applies to other containers, like std::list or
std::set.


   I wish std::list had an element counter like std::map has.
Unfortunately in most implementations it doesn't, and std::list::size()
is an O(n) operation.

[An exception is std::vector where .size() is O(1)
absolutely for free (just calculated as .end()-.begin()).]


   Actually calculating end()-begin() (which most implementations of
std::vector::size() do) is slower than returning a variable. Not by
much, of course, but still.

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