Re: STL and finding objects by name

From:
Barry <dhb2000@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 4 Apr 2008 13:32:12 CST
Message-ID:
<ff485094-5ede-4faa-a9ec-c63cafc900d9@1g2000prg.googlegroups.com>
On Apr 4, 9:37 pm, Matthew Bucknall <m...@mattbucknall.com> wrote:

Hello,

Apologies if the answer to this is obvious, I have spent quite some time
trying to come up with a solution. I would like to use some sorted STL
container (maybe a set ?) to hold a bunch of named objects, that is,
objects that posses their own name. I then want to search for objects in
the container by name. Here is an example:

class Thing
{
        public:

        Thing(const std::string& name):
                m_name(name)
        {}

        std::string get_name() const { return m_name; }


           // return const reference to avoiding copying.
           std::string const& get_name() const { return m_name; }

        bool operator< (const Thing& rhs) const
        {
                return m_name < rhs.m_name;
        }


           // provide operator== to meet the requirement of set
           bool operator== (Thing const& rhs) const { return m_name ==
rhs.m_name; }

        private:

        const std::string m_name;


           // remove const, to make Thing Assignable to meet the
requirement for container.
           // as long as you don't provide modifier, the class remains
immutable.
           std::string m_name;

};

std::set<Thing> things;

std::set<Thing>::iterator find_thing(const std::string& name)
{
        // this won't work of course, but this hopefully illustrates
        // what I want to do

        return things.find(name);

}


a test case

#include <iostream>

int main()
{
     things.insert(Thing("hello"));
     things.insert(Thing("world"));
     std::set<Thing>::iterator i = find_thing("hello");
     if (i != things.end())
         std::cout << i->get_name() << std::endl;
}

output:
hello

My question is, how can named objects (such as Thing) be stored in an
STL container such that they can then be efficiently found by name?
Note, I want named objects to have direct access to their name so
storing objects in a std::map<std::string, Thing> is no good IMHO
because items contained in the map don't have access to their keys.


I guess you meant bidirectional map,

check out Boost.Bimap, which is newly added into boost_1.35.0

HTH.

--
Best Regards
Barry

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