Re: Why is the iterator pass-by-value in the STL?

From:
SG <s.gesemann@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sun, 16 Nov 2008 16:06:48 CST
Message-ID:
<031ed060-cb0c-45fe-911d-6aaf97952ee3@e1g2000pra.googlegroups.com>
On 16 Nov., 17:59, Ruki <war...@gmail.com> wrote:

Why is the iterator pass-by-value in the STL?
I think it is more efficient and safe by passing a const
reference,isn't it?

void func(const_iterator first, const_iterator last);
void func(const_iterator const& first, const_iterator const& last);


It depends on what your function will be doing. In case you want to
iterate over the range you have to make a copy somewhere and modify
the iterator. In this case pass-by-value is preferable because the
compiler might be able to optimize away a copy in some cases. Suppose
the argument is actually a temporary object (like myvector.begin(),
rvalue). Then the compiler might be able to use it directly as a
function parameter. At least that's what I remember having read
somewhere (it was probably an article by Danny Kalev or David
Abrahams).

The rules of thumb for choosing between pass-by-value and pass-by-
const-reference are:
* If you want to modify a local copy: use pass-by-value
* If it's a "big" object you don't want to modify use a reference to
const
* If none of the above applies use pass-by-value.

Cheers!
SG

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