Re: Nomenclature for interger size in C/C++

From:
"Balog Pal" <pasa@lib.hu>
Newsgroups:
comp.lang.c++
Date:
Sun, 29 Mar 2009 19:42:30 +0200
Message-ID:
<gqobpj$4ja$1@news.ett.com.ua>
"Giuliano Bertoletti" <gbe32241@libero.it>

"Vaclav Haisman" <v.haisman@sh.cvut.cz>

It is not that you cannot use latest C++ constructs. You cannot use C++
constructs that are valid C++ about 10 years now. What is worse, you
cannot
even use C++ constructs as simple assignment of std::string, since its
implementation is buggy wrt/ threads in VC6.


You don't use stl with VC6, so that is not a practical problem.
(especially not mixed with MFC)


Why not ? With the latest service pack STL works just fine (at least on a
single thread) with MFC.


Because
- std::string is an abomination in its own right
- you have CString around anyway that is superior in ALL respects
- having multiple kinds of strings withoin a project is a royap pain

For the other stuff you also have stock solutions in MFC, that were around
for long, much better documented, and with direct recognition/support in the
frameworks.

The STL version shipping with VC6 was something around CD2 (i.e. with the
completely broken auto_ptr). IIRC Dincum offered an update of the lib for
extra $$$ after the standard was out, but ....

I also use multithreading, but did never stumble on the std::string
reference counting issue because the model adopted is the worker thread
doing a long job and the main thread responding to user inputs (usually
reacting on an abort request).


Yeah, that looks more like a 'theoretical' problem where attention is put to
sharing objects between threads -- but if you just use CString you get more
without headache, don't you?

I do not remember having ever passed strings from one thread to another.

Multiple threads are also rare for my GUI applications which need to react
instantly on user input (except for long jobs as above).


Depends on what you do. Most of my programs had threads for socket or COM
port communication... Or processing stuff on behalf of multiple clients,
using the GUI only mostly as visual feedback.

Alas, also newer compilers have bugs (especially in the latest and more
complex features) and they are possibly less known due to their lower age.


IMO the quality at MS improved vastly starting the 2000 security push
(starting fruits a few years later). And compilers are given out as
freebies (the Express versions, faurly long-timed trials), and early betas,
so have a good chance for less hitting bugs.

Certainly Murphy does not sleep. But VS6 was never such a stable, I recall
the IDE reutinely crashed after 24 hours of work, and all kinds on INTERNAL
COMPILER ERRORs were common visitors.

Compiler bugs are a double edged sword: is it better an old compiler with
known bugs and workarounds or a new compiler with possibly unknown ones ?


Depends on which hits YOU ;-) actually -- in this race I would not bet my
money on VC6 however old and spreadly used it is/was.

(I recall being hit by at leas one proved code-generation bug too. Had to
specificly disable some optimisations in all builds afterwards...)

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