Re: cube structure

From:
=?ISO-8859-1?Q?Marcel_M=FCller?= <news.5.maazl@spamgourmet.org>
Newsgroups:
comp.lang.c++
Date:
Thu, 22 Apr 2010 00:11:47 +0200
Message-ID:
<4bcf7823$0$6985$9b4e6d93@newsspool4.arcor-online.net>
Philipp Kraus wrote:

I need y n-dimensional cube structur. Is there a solution in the STL or
Boost?


Directly: no.

But feel free to setup a nested structure. However, you have to take
care of the vector size if you need to synchronize that in the deeper
levels. It depends a bit on what you call 'dynamic allocation'. If the
size is a lifetime constant of the objects, it is quite easy to handle.

read(i)
cube c<int>(i, 10) //this declare a cube with 10^i elements


Here you have another implicit constraint. All dimensions are the same.
Is this always true?

Furthermore think about the memory complexity. You have exponential
complexity here. Is this really what you need? Your memory footprint
will literally explode with i. Are all values in the tensor distinct or
are many of them zero? In the latter case you should prefer some sparse
tensor implementation. Also a Perl like create on demand solution might
be sufficient where non-existing elements are zero by definition.

Whatever you do, do not allocate a single chunk of memory and index it
by x,y,z etc. This may cause unwanted memory fragmentation. And, of
course, reallocations are extremely expensive.

Marcel

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