Re: C++ STL vectors - pointer to Vectors: do we need them?

From:
Ulrich Eckhardt <eckhardt@satorlaser.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 21 May 2010 06:31:20 CST
Message-ID:
<v1qhc7-159.ln1@satorlaser.homedns.org>
jamaj wrote:

I'm learning STL vectors. So, excuse me for the dummy question.

Suppose that, in some function, I create a

foo()
{
   vector<string> SS;
}

Is this vector deallocated at the end of the foo() function?


All[1] local objects are destroyed at the end of the function. This involves
e.g. calling a destructor, which in this case will deallocate all elements
of the vector.

If I want to pass it to some other function that will store it
somewhere, do I need to use a vector * an allocate it someway and pass
the pointer to the vector, instead the vector itself?


Yes, because you can not pass it to a function. If you pass it to a
function, the function will actually receive a copy. Similarly if you
return it from a function, the calling code will receive a copy.

Uli

[1] The only exception is local objects declared as 'static', but I'll
ignore this case.

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